Fingersome
January 16th, 2024, 07:29
I have encountered a strange bug regarding painting layers interacting strangely with DLoS on maps.
59710
Above attached is an example. My players destroyed a ballista, so I painted it out of the scene. You can see its outline vaguely.
59711
Above you can see a wider shot, with two other ballistae, also painted out of the scene.
59712
This is the bug in question; when I zoom out so that any of the black background colour is visible while DLoS is enabled, they appear black.
59713
The same is true when I select a token with Dynamic Line of Sight and the painted portion is within the bounds of a 'terrain' section of wall (green bounds), regardless of whether I can see any of the black background.
59710
Above attached is an example. My players destroyed a ballista, so I painted it out of the scene. You can see its outline vaguely.
59711
Above you can see a wider shot, with two other ballistae, also painted out of the scene.
59712
This is the bug in question; when I zoom out so that any of the black background colour is visible while DLoS is enabled, they appear black.
59713
The same is true when I select a token with Dynamic Line of Sight and the painted portion is within the bounds of a 'terrain' section of wall (green bounds), regardless of whether I can see any of the black background.