merkvah
January 14th, 2024, 02:35
WARNING: Minor Curse of Strahd spoilers below.
A couple of years ago I was running a party through the Death House, the introductory mission for Curse of Strahd, and I got the idea to cut out each floor of the mansion and stack them. That way, when the party got to the stairs and went up, for example, i could just make the higher layer visible, and they could change floors without changing maps. I also wanted to use the second version of each floor, the one where the house is on fire and trying to kill the players as they are fleeing from the thing in the basement, the same way... so they could stay on the same map, in the same place, and explore the house.
What I found was that they explored the first floor thoroughly, and then when they went up to the second floor (the maps were stacked, the upper floors hidden) they had the black and white vision of everything on the second floor. This is because, apparently, vision is its own layer. They could see black and white vision of the whole second floor.
I fixed this by making different maps for each floor, but it had always bugged me that I couldn't do it this way. Then, a couple of months ago, I got invited to play in a Vaesen campaign with a friend who was using Foundry VTT, and it accomplished the multi-layer trick. Is it possible to add something like that to FGU? Or should we just keep using different maps?
many thanks,
A couple of years ago I was running a party through the Death House, the introductory mission for Curse of Strahd, and I got the idea to cut out each floor of the mansion and stack them. That way, when the party got to the stairs and went up, for example, i could just make the higher layer visible, and they could change floors without changing maps. I also wanted to use the second version of each floor, the one where the house is on fire and trying to kill the players as they are fleeing from the thing in the basement, the same way... so they could stay on the same map, in the same place, and explore the house.
What I found was that they explored the first floor thoroughly, and then when they went up to the second floor (the maps were stacked, the upper floors hidden) they had the black and white vision of everything on the second floor. This is because, apparently, vision is its own layer. They could see black and white vision of the whole second floor.
I fixed this by making different maps for each floor, but it had always bugged me that I couldn't do it this way. Then, a couple of months ago, I got invited to play in a Vaesen campaign with a friend who was using Foundry VTT, and it accomplished the multi-layer trick. Is it possible to add something like that to FGU? Or should we just keep using different maps?
many thanks,