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View Full Version : GM LFP, Harnmaster, Monday evenings, EST



greybeardgunner70
January 1st, 2024, 22:49
Intro: I would like to start a new Harnmaster campaign. I am an experienced GM who has been running HM in either Foundry or FGU for about 5 years now. I am looking for a small group of mature, middle aged, like minded players (4-5) who are more into grognard sim and good, fulfilling RP. My campaigns are about 50/50 combat encounters vs roleplay/story opportunities.

Scheduled play will be weekly on Mondays at 7pm, Eastern Standard time zone (GMT-5).
Gameplay will be on Fantasy Grounds. I have, over the last year or so, developed a Harnmaster ruleset for FGU and it is mostly complete. I will take this opportunity to play test and get player feedback.

More about me and the campaign:
I prefer creating and running story based campaigns, laden with combats that move the plot forward. I’ve GM'd DnD 2E & 5E, Pathfinder 1E & 2E, Harnmaster, Mythras, PCCS (huh?) and Twilight2000. Looking for roleplayers who enjoy in-depth interactions between other players, the GM, and the setting. If your style of play is mostly about combat, getting to the next encounter, and adding up your XP and loot, then my table probably isn't for you. We will do all of those things, but as a way to progress a story we are all engaged in, rather than just a means to an end.
Being a retired (20yrs) Army infantry officer with plenty of experiences overseas, I tend to find real world problems much more fascinating and engaging (and, I must say, entertaining), than your average (overdone) tropes about little people saving the world from the Big Bad. I know most players of RPGs do so for the escapism aspect. That’s fine. Escapism for me is playing out what-ifs of real world problems, with real world consequences. I fully recognize that puts me in a small (perhaps tiny) sub-genre of the gaming culture. But I only need to find five of you… (No, not talking about rings here.)
When I say fulfilling RP, I am not talking about spending 20 minutes of game time haggling with a shopkeeper. That’s great fun for some, but in my view does nothing to move forward a plot (unless you’re playing a merchant or shopkeeper, which you won’t be allowed to do in my campaign). My campaigns are about conflict, usually on a large scale, and how the people who make up the inner workings of those conflicts, interact with each other. When my players come to town, the merchants and shopkeepers have already lost their livelihood and probably soiled their last good set of robe and slippers. Fulfilling RP examples: talking an outnumbered foe into laying down their arms; balancing a tyrannical, powerful (and prejudiced) bishop and a weak willed, drunkard baron you’ve sworn allegiance to; recruiting essential craftsman and soldiers to your cause; building a coalition of diverse nobles to defeat an usurper to the throne, or perhaps intimidating a local landlord into giving up his (allegedly) rapist son.
I tend to run martial campaigns, particularly with new players, as these are the best at introducing the system. Campaigns with a more fantasy theme can get bogged down as everyone grapples with the rules and joe average campaigns can fizzle out pretty quickly, unless you're a closet improv-er or LARPer. I am neither.

If interested, send me a DM with any questions.

Ahoggya
January 2nd, 2024, 02:34
I wish I had Mondays free, but alas I am running a Monday night game.

greybeardgunner70
January 13th, 2024, 17:40
Could use an additional player...