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Grimbold11
January 1st, 2024, 18:09
I keep seeing modules that once you download them, still require GMs to do a lot of work to use them. We have to put walls on pen-drawn .pdf maps, create maps for encounters because none were provided, create encounters because all they provide is an encounter table, and so on. Are there any full modules that are actually ready to go once you download them from the FG store? I'm genuinely not sure if it is a case of I haven't see the right modules, my own expectations are too high, or the general standards are just too low. All feedback is welcomed!

Grim

Jiminimonka
January 1st, 2024, 18:29
I keep seeing modules that once you download them, still require GMs to do a lot of work to use them. We have to put walls on pen-drawn .pdf maps, create maps for encounters because none were provided, create encounters because all they provide is an encounter table, and so on. Are there any full modules that are actually ready to go once you download them from the FG store? I'm genuinely not sure if it is a case of I haven't see the right modules, my own expectations are too high, or the general standards are just too low. All feedback is welcomed!

Grim

What modules have you bought because all the ones I have contain maps and encounters and all the other prep work too.

Lost Mines of Phandelver for.example.

Zacchaeus
January 1st, 2024, 18:36
Yes, this will depend on the module. I'd suggest that the vast majority are 'ready to go' as far as preparation is concerned. Many will have line of sight and lighting (you can filter products in the store search by with or without LoS). If the publisher of the module provided maps (and not every publisher does) then the maps will be included. If you haven't seen this then you've been very unlucky in your module choice. (It may also depend on the ruleset you are using as well - some modules for the lesser used rulesets may not have all the bells and whistles. Since you posted in 5e forum this shouldn't be an issue).

Trenloe
January 1st, 2024, 18:46
Lost Mines of Phandelver for.example.
Except, infamously, the very first encounter doesn't have a map as one wasn't included by WotC.

@Grimbold11 - as has been mentioned, this all depends on what was provided in the original product.

You mention encounter tables - these should be present in Fantasy Grounds allowing you to quickly roll up an encounter; what will be missing is maps for random encounters as these could happen in many different places - for these you can use the generic maps in the "FG Battle Maps" module provided with FG. It shouldn't take you more than a few clicks to deploy a random encounter on a generic battlemap.

LordEntrails
January 1st, 2024, 20:12
As said, specifics will help. Maybe the module is missing something, or maybe it's in FG but just not apparent, if you give us a module name and a few screen shots of the work you've had to do, we can verify or correct.