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View Full Version : checking updates resets my FGU window



Morenu
December 31st, 2023, 03:26
not sure what this qualifies as... bug, feature, feature request... move/delete as desired

I stretch my FGU window fully across 2 monitors. I have everything setup with open windows placed as I like them... I close FGU with the restore windows option Corerpg just got turned on.. I reopen FGU and the FGU window is still open across 2 monitors and I click Load.. All is right with the world (Yay) UNLESS the Red box of "I wanna click it" is calling to me from around the "check for Updates" button.

Do I? Of course, I want all the new stuff and I click it.. then BAM!, my window shrinks and I have to remember to resize it before loading to see all the new stuff, cause otherwise its a 20 window pileup on my shrunken window and my OCD explodes in my head.

***actual question, sort of***--> hopefully you skipped all the above ramble and just came to the main point here. Why is it shrinking my FGU window when it checks for updates? don't DO that! its annoying..

Anyway, THANK YOU THANK YOU THANK YOU FOR THE REMEMBERING THE WINDOWS OPTION!!!

Laerun
December 31st, 2023, 03:53
My window, after update always shrinks when the update window launcher fires off. I do not know if it's the same thing, but I do not think it is a bug.

Morenu
December 31st, 2023, 06:22
My window, after update always shrinks when the update window launcher fires off. I do not know if it's the same thing, but I do not think it is a bug.

I doubt its a "bug" (hence my first line) but wasn't sure where to put it. just wondered why it occurred and if there was a way to stop it. on the list of things that matter, this is insanely low but here it is.

Moon Wizard
December 31st, 2023, 06:54
Unfortunately, this appears to be a limitation of the Unity engine that we do not have any control over as far as I can tell. The window size memory of the overall is managed by the Unity engine, not our code.

Regards,
JPG

Morenu
December 31st, 2023, 13:08
thx for the definitive answer. oh well. :)