MaxAstro
December 19th, 2023, 22:04
Something that would be nice is to have an intermediary between "clear expiring effects" and "clear all effects". Ideally, I would like a way to mark an effect as "temporary" and then have a "clear temporary effects" button.
The reason for this is that short duration effects usually end after combat, which is handled well by "clear expiring effects", but there are frequently effects that will last through multiple combats but should still go away when the PCs take an overnight rest or otherwise pass a certain amount of time. A common example here is the 1 hour immunity to Treat Wounds, or conditions that are imposed by parts of a dungeon ("sickened as long as you remain in this area").
"Clear all effects" doesn't quite work here because often one PC or another will end up with some kind of long term effect that I don't want to clear, such as the effect of a magic item that is almost always on, a disease or curse they have contracted that is going to stick around until manually removed, etc.
Alternatively, a way to mark effects with "don't remove even when clear all effects is pressed" would achieve the same goal from the opposite direction.
The reason for this is that short duration effects usually end after combat, which is handled well by "clear expiring effects", but there are frequently effects that will last through multiple combats but should still go away when the PCs take an overnight rest or otherwise pass a certain amount of time. A common example here is the 1 hour immunity to Treat Wounds, or conditions that are imposed by parts of a dungeon ("sickened as long as you remain in this area").
"Clear all effects" doesn't quite work here because often one PC or another will end up with some kind of long term effect that I don't want to clear, such as the effect of a magic item that is almost always on, a disease or curse they have contracted that is going to stick around until manually removed, etc.
Alternatively, a way to mark effects with "don't remove even when clear all effects is pressed" would achieve the same goal from the opposite direction.