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View Full Version : Enable/Disabling Line-of-Sight And Lighting Hiding Map Image



SieferSeesSomething
December 2nd, 2023, 07:06
I just installed FGU for the first time in a long time and I've been playing around with it, just trying to do the basics of opening an image, putting a character token on it, moving them around, trying to figure out lighting and FX layers, etc. Anyway, I may have encountered a bug (or at the very least very confusing behavior that should be fixed to be more user friendly).

When Enable/Disable Line-of-Sight and Enable/Disable Lighting are both turned off, turning one of them on, then off again will make the image they are on completely disappear and it won't return until I close and then open the image up again.

I will attach logs in case it's a bug. I tried to attach an mp4 video but it might be too big or something, but if there's another way I can send it over i can do that. It's 44 MB.

Thanks!

Zacchaeus
December 2nd, 2023, 08:47
I can replicate this; looks like it was something introduced in the last update.

pindercarl
December 2nd, 2023, 11:43
I can replicate this; looks like it was something introduced in the last update.

I am unable to replicate. Can either of you provide a campaign as an attachment that demonstrates this?

[EDIT] I found the order of operations to reproduce.

Moon Wizard
December 2nd, 2023, 18:44
Just pushed hot fix to address image blanking issue when toggling lighting/LoS setting.

Regards,
JPG