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Tassadar237
February 20th, 2008, 22:57
Call me a ditz, but I have my custom ruleset mostly up and running, and I have no idea how to create and/or modify a module. Can anyone help?

wootersl
February 26th, 2008, 17:58
Here is the module modification guide located on this website in their library. https://www.fantasygrounds.com/modguide/

Griogre
February 26th, 2008, 19:43
Loosely speaking there are also two types of modules: ruleset (like the library books in the default d20 ruleset) and adventure (like the A Tale of Denore). It is not clear which one you are talking about. Adventure modules are easy and are made with the /export command, ruleset modules are harder but not difficult and you need to do them outside of FG usually in an XML editor of some sort.

sloejack
February 26th, 2008, 20:54
Here is the module modification guide located on this website in their library. https://www.fantasygrounds.com/modguide/

Actually that's the ruleset modification guide. I believe that module building somewhat depends on you using the module export functions built into the default d20 ruleset. So if you're custom ruleset doesn't include this you'll have to hack it by hand. To get an idea of what makes up a module I would go to your module directory and use 7zip or whatever handy unzip tool you have and open up the .mod file and examine the contents.

sloejack
February 26th, 2008, 20:56
*edit - assuming you used the d20 ruleset as your base, then most of the windowclasses (referencetext, referencetextwide, referenceindex) etc will all be the same. If you for some reason also rolled your own there, you will need to call the appropriate windowclasses for organizing and displaying your module data.

Tassadar237
February 27th, 2008, 00:31
thanks! this was a lot of help.