View Full Version : Cult of the Blood Gods module causing big delay in campaign load

November 16th, 2023, 22:08
More details can be found in this thread: https://www.fantasygrounds.com/forums/showthread.php?79603-HELP!-Running-a-game-in-a-half-hour

I don't know if it's isolated, or a more common issue...

November 17th, 2023, 04:23
I tested the GM and Player module and loaded fine. One thing I could think of is a first load of the module would check to see if it needed updating to the current system. Without logs I couldn't be certain. I will keep an eye out for any other reports

November 17th, 2023, 08:43
Without logs I couldn't be certain.
There's a snip of the console.log in the thread I linked.

November 17th, 2023, 10:47
Yes, but it doesn't give me much besides the module took some time to load. Not a lot to go off and can't replicate. If I can replicate steps or find some way to trigger it, then I can try and hunt it down. Just not seeing it with my testing.

Moon Wizard
November 18th, 2023, 03:04
Perhaps there is an issue with the vault data file for that user/product.

We could try having the user delete vault/WOD5ERGS09622.dat from the FG data folder; running a new Check for Updates; and see if they still have the issue.


December 20th, 2023, 22:13
Thanks for the tip about the vault, but this didn't seem to work either.