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Cybs
November 8th, 2023, 07:27
I am running a DotMM game. To help my players know where they have and have not been, I have been creating a duplicate map of the level, turning on a mask and opening the map to them as they explore. For a month of 2 now LoS and Mask have been causing an issue on both the Player map and the Player Revealed map. If you zoom in and out on either map, it's like the the mask from 1 map over lays or over rides the setting of the other map in a very wierd way. Honestly, it's difficult to explain. Does anyone know why a mask or LoS would affect another map that was copied from the original?

Zacchaeus
November 8th, 2023, 12:27
I'm unsure of exactly what you are doing. Are you copying the image and then overlaying that copy onto the original; or are you also sharing the copy with the players with the mask on it?

Cybs
November 8th, 2023, 15:54
I'm unsure of exactly what you are doing. Are you copying the image and then overlaying that copy onto the original; or are you also sharing the copy with the players with the mask on it?

I am going into images, I grab the map I want to duplicate then drop it into images to create a copy of it. The original has LoS on but not a mask. On the copy I turn off LoS and add a mask. Then when I zoom in and out on either map, it does really weird stuff. I'll make a video of it tonight, put it on YT and drop a link of it here.

pindercarl
November 8th, 2023, 16:52
I am going into images, I grab the map I want to duplicate then drop it into images to create a copy of it. The original has LoS on but not a mask. On the copy I turn off LoS and add a mask. Then when I zoom in and out on either map, it does really weird stuff. I'll make a video of it tonight, put it on YT and drop a link of it here.

I am able to reproduce the issue and I will take a look at it. Thanks for reporting.