MaxAstro
October 25th, 2023, 22:49
Is it possible to prompt the player to make an extra choice when an ancestry is selected, and then add skills or feats to the character based on the choice?
I am attempting to convert the Battlezoo ancestry Nymph, which has the following ability:
"Unearthly Beauty: Your supernatural beauty, imbued by the majesty of nature, causes your form to appear subconsciously different to onlookers in a way that subtly appeals to almost any being with a concept of aesthetics. You choose whether your beauty manifests as comforting, beguiling, or overwhelming. If you choose a comforting beauty, you are trained in Diplomacy and gain the Glad Hand skill feat (even though you don’t meet its prerequisites). If you choose a beguiling beauty, you are trained in Deception and gain the Charming Liar feat. Finally, if you choose an overwhelming beauty, you are trained in Intimidation and gain the Intimidating Glare skill feat. If you’re already trained in the corresponding skill, you become trained in another skill of your choice instead."
I would like to prompt the player to choose Diplomacy, Deception, or Intimidation, and then add the appropriate feat and skill training based on the choice.
Is this something that can be done with the current functionality?
I am attempting to convert the Battlezoo ancestry Nymph, which has the following ability:
"Unearthly Beauty: Your supernatural beauty, imbued by the majesty of nature, causes your form to appear subconsciously different to onlookers in a way that subtly appeals to almost any being with a concept of aesthetics. You choose whether your beauty manifests as comforting, beguiling, or overwhelming. If you choose a comforting beauty, you are trained in Diplomacy and gain the Glad Hand skill feat (even though you don’t meet its prerequisites). If you choose a beguiling beauty, you are trained in Deception and gain the Charming Liar feat. Finally, if you choose an overwhelming beauty, you are trained in Intimidation and gain the Intimidating Glare skill feat. If you’re already trained in the corresponding skill, you become trained in another skill of your choice instead."
I would like to prompt the player to choose Diplomacy, Deception, or Intimidation, and then add the appropriate feat and skill training based on the choice.
Is this something that can be done with the current functionality?