HoloGnome
October 21st, 2023, 06:25
A couple of questions/observations about FGU Image Import:
1. Is there a trick to automatically detect new assets in FGU after you have already launched the campaign?
In order to see the new assets I added so that I could import them into Images, I had to quit and relaunch the campaign. Am I missing something?
My expectation is that when I hit the "Library:Assets" button in the right nav (or, also logically, the "Create From Campaign Assets" button in Images) that FGU will rescan/update my campaign folder and assets and include any new files that I may have added mid-game. But, that does not seem to be happening. I hope there is a quick solution or workaround for this issue. If I am GMing and need to quickly add an image mid-game, I don't want to have to force everyone to disconnect/reconnect and completely relaunch the campaign in order to see the new asset. FGC does not have this issue.
2. When clicking the "Create From Campaign Assets" button in the Images window and proceeding with an import to try to update images, there is a tremendous amount of (unwanted) duplicate image error spew in the chat. Is there a workaround for this issue to suppress the output?
If not, it would be great if there were a checkbox (checked by default) in the "Images:Create from Campaign" pop-up window that would suppress duplicate image warnings. We don't need to see them and the spew completely distorts the current context of game play in the chat.
Thanks!
1. Is there a trick to automatically detect new assets in FGU after you have already launched the campaign?
In order to see the new assets I added so that I could import them into Images, I had to quit and relaunch the campaign. Am I missing something?
My expectation is that when I hit the "Library:Assets" button in the right nav (or, also logically, the "Create From Campaign Assets" button in Images) that FGU will rescan/update my campaign folder and assets and include any new files that I may have added mid-game. But, that does not seem to be happening. I hope there is a quick solution or workaround for this issue. If I am GMing and need to quickly add an image mid-game, I don't want to have to force everyone to disconnect/reconnect and completely relaunch the campaign in order to see the new asset. FGC does not have this issue.
2. When clicking the "Create From Campaign Assets" button in the Images window and proceeding with an import to try to update images, there is a tremendous amount of (unwanted) duplicate image error spew in the chat. Is there a workaround for this issue to suppress the output?
If not, it would be great if there were a checkbox (checked by default) in the "Images:Create from Campaign" pop-up window that would suppress duplicate image warnings. We don't need to see them and the spew completely distorts the current context of game play in the chat.
Thanks!