ShiftChangeling
October 20th, 2023, 01:38
I picked up the VTM catalog on Fantasy Grounds Unity after the Werewolf 5E Kickstarter. I've been looking around trying to get a feel for it, and I've come up with some questions between what I've seen for some older FG Classic tutorials and the FGU content. I'm looking to start building out a campaign and would like to clear up any issues before diving in.
1. Attribute + Ability dice rolls?
In FG Classic, there were + buttons to allow selecting two different attributes/abilities for creating dice pools. I'm not seeing that in FGU, and the only way I've found is to grab the dice for one stat and manually add the remaining dice before rolling. Is there a more automated way to do this similar to FG Classic?
2. Backgrounds
Merits, Flaws, and Loresheets all intuitively either add the dot value for each item automatically, or have you select it in the case of Loresheets. However, Backgrounds just add a blank line for text input. From there, I can pull up the list of Backgrounds to associate this with, but they all default to 0 when added, with no clear way to increase them. Trying to add another instance of the same background just creates a duplicate rather than adding to the total (ie: Fame 0, Fame 0). Not really sure at all how this is supposed to function.
3. Weapons
In FG Classic, there was a section to setup a weapon and mark its damage modifier. The Equipment section in FGU seems pretty barebones compared to that. Is there any method for having a damage modifier added to the margin on a successful attack roll, possibly by the custom roll builder?
I appreciate any clarification on these issues. Looking forward to getting this off the ground!
1. Attribute + Ability dice rolls?
In FG Classic, there were + buttons to allow selecting two different attributes/abilities for creating dice pools. I'm not seeing that in FGU, and the only way I've found is to grab the dice for one stat and manually add the remaining dice before rolling. Is there a more automated way to do this similar to FG Classic?
2. Backgrounds
Merits, Flaws, and Loresheets all intuitively either add the dot value for each item automatically, or have you select it in the case of Loresheets. However, Backgrounds just add a blank line for text input. From there, I can pull up the list of Backgrounds to associate this with, but they all default to 0 when added, with no clear way to increase them. Trying to add another instance of the same background just creates a duplicate rather than adding to the total (ie: Fame 0, Fame 0). Not really sure at all how this is supposed to function.
3. Weapons
In FG Classic, there was a section to setup a weapon and mark its damage modifier. The Equipment section in FGU seems pretty barebones compared to that. Is there any method for having a damage modifier added to the margin on a successful attack roll, possibly by the custom roll builder?
I appreciate any clarification on these issues. Looking forward to getting this off the ground!