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Ludd_G
October 19th, 2023, 19:54
Hi,

I'm not sure if this is new behaviour, but I've just imported a character and noticed that, after allowing the r19 update, most items in the inventory are listed as 'Unidentified Item', where as the back up copy created shows all the items named. I don't think it's down to not having the required rulebooks loaded as, if I then open the item info page, all the correct info is there, it's just marked as 'Item Not Identified', and when that button is toggled items display and work as expected.

Thanks for all your work.

Cheers,

Simon

Trenloe
October 19th, 2023, 20:14
I've specifically added code to store the original identification state and reapply that after updating an item as part of the R19 update. If you have a reproducible PC that always shows this please export the XML for that PC and upload here. Thanks.

Ludd_G
October 19th, 2023, 21:44
Hi Trenloe,

I have a set of iconics, which I'm usure where I downloaded them from, and they all display the same issue. As I can easily use the set of iconics I got from the FGU Forge (which do not have this problem) I wouldn't want to waste your time looking into this. But, if it's something you think it would be good to have a heads-up on, if any similar issues appear in the future, I've attached one of the blighters for your delectation!

Cheers,

Simon

Trenloe
October 19th, 2023, 22:56
If it's readily reproducible then I definitely want to look into it. The R19 update looks through all of the inventory items and tries to match them (based off name) with entries available (activated modules and campaign data - prioritizing modules). This is in order to update with linked activities and new automation.

I think the issue is that in some cases the GUI doesn't update - this is supported by the fact that you can open the item and see all the data. But I just need a good reproducible set of data to be able to troubleshoot and find a solution.

Thanks for passing on the PC XML. I'll give this a go tomorrow.