View Full Version : Mad Nomad Extensions
Mad Nomad
October 16th, 2023, 22:13
This forum post will serve as the FG forum post for all of my extensions. Given the number of extensions I have, I just have not found having support threads on FG forums and through FG private messages to be effective for me. I have instead set up a robust discord server for faster and easier support and discussion.
If you prefer not to use Discord, I also have a web ticket board where you can submit issues, bug reports, and feature enhancement requests. You can also track my progress on these things on my kanban board.
Lastly, I will be trying to do a better job including more detailed instructions and FAQs directly in the extensions, accessible via the /MNM chat command in game.
Please use these links to access the items mentioned above.
Mad Nomad Discord Server (https://discord.gg/AyWJE5m)
[Links Updated Jan 2024]
Report and Issue/ Bug (https://bit.ly/MNMIssue)
Suggest a new Feature or Enhancement (https://bit.ly/MNMRequest)
Mad Nomad Development Tasks and Progress (https://bit.ly/MNMKanban)
MrDDT
October 19th, 2023, 05:31
Thanks MNM for all the work on these extensions you provide. Great help to the community.
LordEntrails
October 24th, 2023, 22:15
I love that you give us visibility into your kanban. It's almost like work, but hey, happy to see into your process!
Redemption77
December 6th, 2023, 19:15
Hey Mad! I purchased many of your extensions before the forge on DriveThru and recently pulled them off from drivethru again, so they should be the latest version and when I activated them they were basically all broken. Are the Drivethru extensions no longer being updated?
Mad Nomad
December 6th, 2023, 20:22
Hey Mad! I purchased many of your extensions before the forge on DriveThru and recently pulled them off from drivethru again, so they should be the latest version and when I activated them they were basically all broken. Are the Drivethru extensions no longer being updated?
I moved everything to the forge and did a painstaking manual gifting for everyone for about 2 years. Check out my Forge Upgrader extension on the forge. I officially stopped my monthly timely updates but every once and a while I process a batch of requests for people who had taken a break for the last couple years and are just discovering it.
Redemption77
December 8th, 2023, 17:13
I got the forge updater. Sorry. I havent played 5e for almost 2 years I guess. I didnt even realize the purchases over there wouldnt carry over. Should have paid more attention I guess
Zionmatrix
December 15th, 2023, 23:09
not working great in Starfinder again. 80% of the main screen is transparent
rigerco
January 10th, 2024, 17:42
Can you change the text color of your buttons when adding a journal entry? I, and my players, find them unreadable in every setting we play in. We've hit the wrong button several times (made worse because there's no hover over text).
Per Mr. Moon Wizerd over on Discord this is the issue:
The button_text template requires that the onInit be preserved; so any extension with that issue will need to make sure that any onInit overrides check and call super.onInit.
This allows the coloration to be set correctly to match the theme.
Kissa
January 19th, 2024, 19:38
Hi!
When adding items to players and these items have actions added to player's action tab, added action is showed in the chat to all players. Is it possible to turn this off somewhere?
Mach5RR
January 21st, 2024, 19:00
Or I could learn to read
Vorgon
January 22nd, 2024, 09:23
Does anyone know whether this extension works well with Friend Zone extension ? (https://forge.fantasygrounds.com/shop/items/170/view). I ask because the Friend Zone extension also adds an additional Tab to the Character Sheet
MrDDT
January 22nd, 2024, 17:49
Does anyone know whether this extension works well with Friend Zone extension ? (https://forge.fantasygrounds.com/shop/items/170/view). I ask because the Friend Zone extension also adds an additional Tab to the Character Sheet
Yes it does. I use FZ and most of MNM stuff.
Kissa
January 22nd, 2024, 18:33
When adding items to players and these items have actions added to player's action tab, added action is showed in the chat to all players. Is it possible to turn this off somewhere?
Found a way to work around this. If you make the item unidentified, transfer it to player's inventory and identify it there, then it is not shown in chat.
Tooting Dog
January 23rd, 2024, 19:39
Friendly Fire Extension
I really like this one. I would not mind a toggle setting with the option that it displays ALL targets about to be dealt damage whether friendly or enemy.
Something like Friendly: All: Off
Mad Nomad
January 24th, 2024, 02:49
SO you mean even if you havent targeted any friendly, it would still pop up showing you which NPCs you were about to damage?
Tooting Dog
January 24th, 2024, 23:12
Exactly.
I've never had a game where players only accidentally target friendlies and never accidentally target enemies. If some groups think this slows things down, there could be a toggle for it to work between only friendlies or all.
Mad Nomad
January 25th, 2024, 00:22
seems like a reasonable enhancement. I'll add it on my back log. If you have other ideas now or in future, feel free to add them yourself as well.
https://bit.ly/MNMRequest
BangsNaughtyBits
January 25th, 2024, 19:17
Hey peep. Minor nit. Automatic Actions Upgrade shows up in other incompatible rulesets.
Mach5RR
January 28th, 2024, 19:03
Okay, I'm running into some errors/issues with the following modules, running on MACOS
MNM Automatic Actions Upgrade v1
Whenever I equip an item in the inventory, I get "s'No Matching Power Found' outputted to the chat window.
This could include magic items to mundane items (like a simple ring), and I always get this output.
MNM Module UI
From the Campaign Setup window, when I navigate to the DATA MODULES, a console window pops up with multiple errors "window: Control (*various*) anchoring to an undefined control (contentanchor) in windowclass (setup_step2)"
When this happens, the option to load/unload modules does not appear, and I can only do that from the MODULES window in the Sidebar.
I have attached a link to the campaign logs I generated for this error.
FGU_Logs (https://www.dropbox.com/scl/fi/axe5nqppaaqzeodq5pne0/fgu_logs_20240128.zip?rlkey=s45okf6tw8ogbs73vc3bjk 01v&dl=0)
Finally, this is minor, but from the MAD NOMAD CORE window, you have a column that shows when the modules were last updated, but several of the modules are showing "Date Error". The modules showing this are:
MNM Automatic Actions Upgrade
MNM Interactive Portraits Upgrade
MNM Party Combat Stats Upgrade
MNM Coin Manager Upgrade
Otherwise, everything else seems to be rocking.
I do wish that the effect to change STR also affected Encumbrance, which yours used to do, but with your shift to not modifying the default numbers, it does not.
Tooting Dog
January 28th, 2024, 20:46
Character Sheet Enhancements:
I would personally prefer that effects as listed as Visible to GM Only in the CT do not show up on the Character Sheet under the heading Current Effects.
TheButterdragon
January 31st, 2024, 08:07
In regards to coin, item and inventory extensions, how does it determine what a "valuable" is? As is, I'm using AD&D 2e and some of my players have gems but they aren't listed in the valuables count. Additionally, the inventory filter lists categories I think according to 5e rather than the categories used by the native system. Is it possible at all to alter this?
Honestly, love the extensions though. I feel like Fantasy Grounds is dramatically improved by them. My players are already excited by the journal tab (and me too, the Quests menu has not often been visited by players so having them on their sheet is a god send).
Mach5RR
February 1st, 2024, 07:13
TheButterDragon,
It uses the "Type" field in the Item box. if you change it to "Valuable" or "Treasure", it should add the value of the item to your valuables calculator.
ZelieDad
February 5th, 2024, 18:07
If I already have Grim Press's Automatic Effects, does this extension add anything? Will it cause issues? Does it make sense to use both?
MrDDT
February 5th, 2024, 18:11
If I already have Grim Press's Automatic Effects, does this extension add anything? Will it cause issues? Does it make sense to use both?
Both of what? Which EXT are you looking for on MNM because this is a post about many of his stuff.
I use both MNM and Grim Press stuff and all of it works together.
ZelieDad
February 7th, 2024, 14:32
Both of what? Which EXT are you looking for on MNM because this is a post about many of his stuff.
I use both MNM and Grim Press stuff and all of it works together.
I didn't realize that this was a general MNM extension thread. I was wondering specifically about Mad Nomads Automatic actions (https://forge.fantasygrounds.com/shop/items/134/view)
BaneTBC
February 15th, 2024, 23:13
MNM's Automatic Actions is aimed at using the Spell Effects codings by Team Twohy. The Grim Press Automatic Effects packages are meant to be used with their Equipped Effects extension. While you can make one or the others work to degrees with the others, they will work best with mostly sticking with one or the other for this specific coupling of extensions\mods.
ianril
February 22nd, 2024, 03:42
Hi there! I ran into a bit of an issue recently with the new coin module. Some of my players tried to convert their currency in our PF2E game, and when they tried to convert 2 PP to GP, it stated "Player converted 2 PP to -nan(ind) GP, -nan(ind) refunded". I was able to adjust and change it as the GM, but all of my players were unable to convert their money as a result of it. I double checked the values in options and making sure it was set up correctly (it appeared I forgot to set values prior), but that didn't resolve the issue afterwards either. Not sure if its a specific issue to what I have set up, or a potential error here, but wanted to make sure it was known! I've attached an image here to see what it looked like for the issue: 59931
Also, is it be possibly to change the listing of currencies in the option menu to not being alphabetical? Wasn't sure if that was a fantasy grounds thing or from the mod in particular, but I had some players who wanted to put it in sequential order of value, and found that neither of us were able to adjust it without it autocorrecting to alphabetical order. If its not something that can be easily changed, its not a big deal overall, as it was more of what they prefer, rather than a *need* by any means.
Thanks again for making such a great mod, as its been super helpful, and for doing the awesome work of helping to ensure that everyone was able to keep enjoying it after the switch with minimal delay!
Mad Nomad
February 22nd, 2024, 04:22
Thanks for letting me know. I'll look into it. Guessing it was somethign to do with the values assigned to the coins in capiagn setting, which maybe aligns with what you mentioend, but I am suprised it didnt corre ctitself after you adjusted it. I hav a feel it may be hard for me to duplciate hte scenario but i will try.
As far alphabetizing, yes i think thats just the FG default for the drop downs unfortunately. Possibly configurable , will add it to back log
ianril
February 25th, 2024, 23:26
Thanks for looking into it for us, and absolutely no rush on the alphabetizing, it was something the player understood isn't an absolute necessity!
Edit after some testing: I made a new table just now to test it, and apparently reorienting it to PP value 10, GP value 1, SP value 0.1, and CP value 0.01 like it was on the new table seemed to fix it! So it may have been because i hadn't messed with it since adding the new version that it created the problem itself. It also seemed to be listed by the values, rather than alphabetical now, so I'm unsure if you ended up making a new update or if it just requires us to readjust the values again to fix it.
Thank you again for looking in to us though regardless!
spencerg
March 10th, 2024, 17:27
Hi MN - in AD&D 2e - with this extension enabled, the item description frame from 'recordsheet.xml' is missing. Image included. 60126
Fot5
March 10th, 2024, 17:52
Since updating to v4.5.0 Ultimate (2024-03-08), the encounter window is throwing an error and creatures are not accessible. See the image--the creature is ghosted.
60128
BlazingAzureCrow
March 14th, 2024, 20:49
After the update, this extension prevents player characters from setting their full-body token from their sheets - clicking on their portrait or token lets them change those, but doesn't bring up the menu with the "token-camera" option.
MrDDT
March 14th, 2024, 21:09
After the update, this extension prevents player characters from setting their full-body token from their sheets - clicking on their portrait or token lets them change those, but doesn't bring up the menu with the "token-camera" option.
Which extension are you referring to? As this post is about all his extensions if you don’t mind.
BlazingAzureCrow
March 14th, 2024, 21:39
Which extension are you referring to? As this post is about all his extensions if you don’t mind.
Oh sorry! I quickly followed the Forge link back to here and thought it was more specific without checking. My bad! I'm referring to the Character Sheet Tweaks extension!
TheButterdragon
March 15th, 2024, 17:04
I'm using AD&D currently and the Buy and Sell option appears incompatible with the new update. Items often have blank entries whilst its running. The Journal seems to be working still, though the button to add journal entries appears over the Share record button, I think.
Other MNM extensions appear fine currently for me!
Nyarly Dude
March 17th, 2024, 05:21
Also observed blank item entries w/ the Pathfinder 2 ruleset and the Buy and Sell extension.
Miloh
March 19th, 2024, 22:49
thanks for posting. I am seeing the same thing. I disabled MSM Enhanced Encounter and the errors went away. Hope it gets fixed, because I use this extension all the time to construct encounters w the right difficulty.
Miloh
March 19th, 2024, 22:53
For me I get an error with MSM Enhanced Encounters after the 4.5 update. I disabled it and the error went away. I get errors in the pop up error window, but also when I look at the encounter window, it looks like the information is there (from monsters added from my random tables into the encounter window, but its all scrunched behind another window.
Miloh
March 19th, 2024, 23:00
Errors like this for MNM Enhanced Encounter. Stuff bunched up in encounter window and error message.60228
LordEntrails
March 20th, 2024, 04:48
Errors like this for MNM Enhanced Encounter. Stuff bunched up in encounter window and error message.60228
Running a new 5E with no theme I got a similar error message, but not the bunching you see on the right. The little bit of bunching I see is remedied by resizing the window and making it a touch wider. Other than that, no other errors and everything I could test worked as expected.
Mazzar
March 24th, 2024, 06:12
I am getting some errors using the MNM Enhanced Encounter extension. I tested with no other extensions active. using FGU 4.5.2 5E ruleset:
[ERROR] Script execution error: [string " ..ed Encounter Window:...ounterWindowMNM.lua"]:35: attempt to index global 'MNM (a nil value) - I get this when first loading the campaign
[ERROR] Script execution error: [string " ..ed Encounter Window:...ounterWindowMNM.lua"]:240: attempt to index Global 'MNM' (a nil value) - I get this when pressing the Challenge refresh button
I checked other areas like adding a map and it is generating similar errors.
UPDATE: Disregard this.. I was unable to delete this post. I noticed after the fact that I needed the Core Extension.. It seems to be working now.
Mazzar
March 24th, 2024, 21:46
Hi @Mad Nomad, I just purchased the Sheet Effects Display. (been buying a bunch of your extensions - excellent!) It appears that the updates to the character sheet are not lining up. I tried this with multiple themes. The fonts are not matching the theme's font either. On your demo (an older version of FGU) it all lined up perfectly. I am using 4.5.2 of FGU with 5E ruleset.
Screenshot attached
60330
Also using the Player Journal 2 and noticed, the Journal Entry title on the Journal tab is missing. The button to quick-add links is on the top bar blocking other buttons that come with FGU. See attached screenshot:
No Journal Entry Title (was that removed?)
60339
The Quick Add Button is blocking other buttons
60340
One quick question. As the GM, if I want to add an entry to only one of my players (like a story or something that might be private to that player) is there a way to drag the entry to them? The button seems to give it to everyone (which is great) but would be cool if it was also draggable to a single PC. If it doesn't do this, then this would be a wish list item.
Thanks
Drakenshield
March 31st, 2024, 20:55
Buy and Sell Extension is currently broken. Items no longer have information when you view them, it is just a blank white display as if it was a newly created item. It does appear that items in inventory still retain their automatic functions even though it shows they have no information. Selling items through the party sheet does not work due to the information being missing so the info in not hidden in that regard. Noticed it yesterday and confirmed it was the Buy and Sell mod specifically.
Trennik
April 11th, 2024, 02:58
Yeah, it's very upsetting. I bought this and was very excited to have it, but just a day or so later with the release of the Fantasy Grounds 3D view update, it stopped working. It's been almost a month now, and I don't know if it ever will. It doesn't seem like there's a way to get a refund, either.
MrDDT
April 11th, 2024, 04:12
Buy and Sell Extension is currently broken. Items no longer have information when you view them, it is just a blank white display as if it was a newly created item. It does appear that items in inventory still retain their automatic functions even though it shows they have no information. Selling items through the party sheet does not work due to the information being missing so the info in not hidden in that regard. Noticed it yesterday and confirmed it was the Buy and Sell mod specifically.
Yeah, it's very upsetting. I bought this and was very excited to have it, but just a day or so later with the release of the Fantasy Grounds 3D view update, it stopped working. It's been almost a month now, and I don't know if it ever will. It doesn't seem like there's a way to get a refund, either.
It's working for me, can you give more information on what is not working about it? What ruleset you use? Are you using other exts? (have you tried with no other exts other than core?)
@Drakenshield, this ext does not allow Party Sheet buying or selling, however, the GM still should be able to convert it using basic FGU party sheet selling.
Drakenshield
April 11th, 2024, 05:01
Pathfinder 2nd edition Legacy and Remaster rulesets
Doesn't matter what extensions I use be it core and buy/sell only or all of my usual extension the moment buy/sell is loaded the issue is there so it is clearly that specific ext.
So to break it down, if you go to items on the right hand bar and select any item it shows the item as completely blank, this is also the case for any items currently on character sheets, and in party loot. The buy/sell option is irrelevant as nothing has a gold value as the items no longer contain any info to pull from. You cannot even edit the item, and swapping an items setting from say weapon to armor does not change anything, the item is still blank and cannot be edited. Creating new items does not change the issue either. But as items are blank and have no cold value settings using any of the features of the extension is irrelevant as every items is effectively a blank slate and worthless to buy even if you could.
Oddly any automated settings on the items still add their effects to the combat tracker and remove them when the item is unequipped or removed.
I just checked both Legacy and Remaster to see if anything has changed and the ext. is still broken. We only had 1 session with the mod installed so my players aren't missing it, and normally I wouldn't care as I have several other extensions that aren't working like they used to, but this was a paid mod, so my expectations on a fix are significantly higher. Though I am not desperate for something immediate, knowing that a fix is in the works, or that the problem has been identified and a fix will come is enough for me. Hence why I am reporting it, can't fix a bug most likely caused by FGU is nobody knows about it.
Trennik
April 11th, 2024, 05:12
This is the exact thing that happens to me as well. Pathfinder 2E Legacy or Remaster.
I can create a brand new campaign with just the MNM Core and Buy/Sell Items extensions running, and all the items are just blank. As soon as I disable Buy/Sell Items, the items in the game return to normal. I've heard it happens in some other rulesets, too, but I can't confirm that.
8bitjunkie
April 11th, 2024, 05:59
Just an inform, I also noticed this “blank item” issue described above occurring in D&D Classic (2e) as well.
Mytherus
April 12th, 2024, 01:01
Two things.
1. Mad Nomad Extensions are among the most useful that I use in my games. I particularly think Interactive Portraits and Character Sheet Tweaks are of high value. They make things a little better -- but they are just neat features to.
2. I have one gripe though. The massive "Mad Nomad Core" window that pops up when you load into a session annoys me to know end. Some how for one, even if I have it OVER all other windows and then leave the session, when I go back into a session the window is behind my maps. I save my windows in FG I like orderly layouts so this Mad Nomad Core window ALWAYS makes me have to dig it out from behind other windows that I carefully placed and aligned on purpose.
Annoying. Also why is there no option to "Show only when something updates" or whatever the equivalent is to "Only show me if there's something new to tell me".
Thanks.
MrDDT
April 12th, 2024, 01:23
Two things.
1. Mad Nomad Extensions are among the most useful that I use in my games. I particularly think Interactive Portraits and Character Sheet Tweaks are of high value. They make things a little better -- but they are just neat features to.
2. I have one gripe though. The massive "Mad Nomad Core" window that pops up when you load into a session annoys me to know end. Some how for one, even if I have it OVER all other windows and then leave the session, when I go back into a session the window is behind my maps. I save my windows in FG I like orderly layouts so this Mad Nomad Core window ALWAYS makes me have to dig it out from behind other windows that I carefully placed and aligned on purpose.
Annoying. Also why is there no option to "Show only when something updates" or whatever the equivalent is to "Only show me if there's something new to tell me".
Thanks.
There should be a button at the bottom to only pop up if updates.
Mad Nomad
April 12th, 2024, 03:59
Hi. Sorry all. It seems some changes recently caused buyaand sell to stop working for non 5E. I will be wokring on a fix soon. Keep in mind it is like 1% of my audience who uses these extensions non 5E. As for the comments about the MNM core window popping up. There ISa checkbox option to set sothat it only shows up when there is an update. If it is not workign for you please let me know, but please make sure you are aware of that feature.
Trennik
April 12th, 2024, 04:05
Keep in mind it is like 1% of my audience who uses these extensions non 5E.
I'd buy and use more extensions if they were available outside of 5E. It's not like there's really a choice there almost all the extensions are 5E only. These coin manager ones are great but I discovered them almost by accident and picked them up right away.
SteveStewart332
April 14th, 2024, 07:38
Hi MNM - love the look of the new spell mod, especially as it ticks off spells when they are cast; can I ask does it account for Paladin Smite in the same way?
Gawain the Great
April 15th, 2024, 18:58
The new Spellcaster Helper looks fantastic. I'm going to buy it. The idea of resolving the issue up up-leveling Spells in such a straight-forward window is outstanding, among other features. Thanks for the Video, those are always o helpful in helping to understand what happens.
One question: do you know how this interacts with the Requested Rolls, extension (https://forge.fantasygrounds.com/shop/items/273/view)? I can just turn off the PC side of RR in the options. Just wondering if you'd seen or considered any conflicts.
Thanks so much. Great work!!
(Just bought it. Love it already. Will help so much, especially, with a couple of my PCs who always struggle getting their Spells done properly.)
AngelM
April 16th, 2024, 10:52
Hi there.
I have the latest version of FGU and both Party Stats extensions, but I get the following error:
60554
How can I fix this, as it makes the party stats option not show up?
Mytherus
April 16th, 2024, 18:38
There should be a button at the bottom to only pop up if updates.
I did try to squint and see if there was (bad eyes but the text is purple on a black background as well so hard for me to see) I’ll check it again though thanks.
MrDDT
April 16th, 2024, 18:57
I did try to squint and see if there was (bad eyes but the text is purple on a black background as well so hard for me to see) I’ll check it again though thanks.
I get you, I use hearth theme so here is what it looks like to me.
LordEntrails
April 22nd, 2024, 19:15
Hi there.
I have the latest version of FGU and both Party Stats extensions, but I get the following error:
60554
How can I fix this, as it makes the party stats option not show up?
Have you loaded the MNM Core Extension? Fantasy Grounds Forge (https://forge.fantasygrounds.com/shop/items/1108/view)
Do you mean Party Combat Stats and Party Combat Stats Upgrade? Let us know if you mean something else.
Mad Nomad
April 23rd, 2024, 00:11
I don't think it will work with Smite. Only things that are in a "Spells" power group.
Mad Nomad
April 23rd, 2024, 00:12
Angel M.
Yup Lord Entrails s right. That error means you do not have MNM Core extension loaded. Its a free extension you can get on the forge that is used as foundation for all my stuff.
Fang VV
May 4th, 2024, 10:54
I get you, I use hearth theme so here is what it looks like to me.
I don't have that at all
Fang VV
May 4th, 2024, 11:09
Great work Mad Nomad. The Spellcaster Helper is almost exactly what I've been looking for. Gladly spent the $ for it. I mainly play Warlocks and I'm CONTINUALLY forgetting to upcast my spells so having it happen automatically is great. This does bring me to a question / request though.
I'm playing in 5e and recently decided to multiclass my Warlock with a Sorcerer to get some lower-level spell slots for my utility spells and things like Hex. Now 5e rules state that
"If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know."
As it stands at the moment, though, the Spellcaster Helper forces me to cast any Warlock spells at max level (as it would if I was pure Warlock) and will not allow me to use my Pact slots for Sorcerer spells. My question is whether this something that would even be possible in the code and should I put in a request for the feature?
Once again, thanks for all your hard work :)
MrDDT
May 5th, 2024, 07:22
I don't have that at all
I can see it in your picture. The issue is you are running a theme and the theme is colored close to the background color.
Fang VV
May 5th, 2024, 07:25
OMG, well spotted! I was actually randomly clicking in that spot yesterday, after I posted, in the hope that something like this was the case and, lo, this morning the pop-up didn't load :)
Thanks for pointing that out. :cool:
gajet480
May 19th, 2024, 17:28
I love the idea of the spellcaster helper and I just purchased it. I am having an issue when I try to expand and see the Cantrips/Spells/Prepared list it does not expand and I do not see this information. Any ideas or tips?
Mad Nomad
May 19th, 2024, 17:58
I love the idea of the spellcaster helper and I just purchased it. I am having an issue when I try to expand and see the Cantrips/Spells/Prepared list it does not expand and I do not see this information. Any ideas or tips?
I am not sure what you mean. I don't see any issues like. Please join my Discord server for more help as its hard to trouble shoot issues through the forums.
WinterSoldier7
May 22nd, 2024, 22:55
Hello, hello. Here be yet another Mad Nomad extension I've purchased :)
My current campaign is quite a low magic setting, so can't say I'm an expert on using spells in FGU, but I've noticed an issue that may have an easy solution; the extensions doesn't seem to recognise my Druid spellcasting feature, even though it's loaded, named correctly etc. Short of making the character over again and seeing if that resolves it, got any quick suggestions?
Also, it doesn't play nice with this extension: https://forge.fantasygrounds.com/shop/items/242/view (Spell Action Info).
I use that to quickly identify Bonus Actions, but there's a formatting clash, unfortunately.
Many thanks!
coyote670
June 17th, 2024, 02:38
Hi,
I keep getting this error message on the log when people click to spend coins or anything:
[ERROR] Handler error: [string "MNM Coin Manager:..ipts/CoinManager2MNM.lua"]:186: attempt to index a nil value
Any idea why that's happening?
LordEntrails
June 17th, 2024, 04:31
Hi,
I keep getting this error message on the log when people click to spend coins or anything:
[ERROR] Handler error: [string "MNM Coin Manager:..ipts/CoinManager2MNM.lua"]:186: attempt to index a nil value
Any idea why that's happening?
I'm not in a position to test right now, but can you compile logs and attach the logs here? That should give
MNM all the details needed to trouble shoot.
coyote670
June 17th, 2024, 04:39
Okay, the zip is attached. I had closed FG, so it's in the "prev" log files.
pno_mn
July 7th, 2024, 20:59
Good afternoon! It seems the latest FG update might have broken something in the Player Journal (original) extension. When it's loaded, the Actions Tab for the players is blank - no attacks, no spells, etc. The only things that show up are Group Headings for Story Links, Note Links, and Journal Entries. I've experimented by deactivating various extensions until I found the one that "broke" the character sheet.
61240
MrDDT
July 7th, 2024, 21:20
Good afternoon! It seems the latest FG update might have broken something in the Player Journal (original) extension. When it's loaded, the Actions Tab for the players is blank - no attacks, no spells, etc. The only things that show up are Group Headings for Story Links, Note Links, and Journal Entries. I've experimented by deactivating various extensions until I found the one that "broke" the character sheet.
61240
Same issue.
Gilafron
July 8th, 2024, 23:02
Hi Mad Nomad,
I recently bought the Character Tweak extensions. I really like the Filter on the Actions tab. I have a request, if possible. If I type a phrase into filter, can it fire when I hit the Enter key? Right now, I hit Enter and wait, nothing happening. Then I remember I have to click on the Filter button. I am expecting the filter to fire when I hit Enter.
Thanks for the extensions. The Adv/DisAdv right-click is awesome.
Yrislov
July 9th, 2024, 21:14
Good afternoon! It seems the latest FG update might have broken something in the Player Journal (original) extension. When it's loaded, the Actions Tab for the players is blank - no attacks, no spells, etc. The only things that show up are Group Headings for Story Links, Note Links, and Journal Entries. I've experimented by deactivating various extensions until I found the one that "broke" the character sheet.
61240
Ditto, I have to disable the extension.
dmbrown
July 9th, 2024, 23:31
You could also try to reach him on his Discord: https://discord.gg/FANPQs2q
Howell
July 15th, 2024, 00:13
MNM - Coin Manager appears to be broken. I've put in a bug report.
sirkerry
August 16th, 2024, 02:55
MNM - Module UI is throwing about 12 errors in D&D 5e (and other rulesets) with the current version of that ruleset and FGU.
61575
Zionmatrix
August 16th, 2024, 02:56
in starfinder as well
Chivalrous1
August 16th, 2024, 13:30
Letting you know... New Warning in FGU for PCSU. I tried to post in Discord under the rob2e server madnomad-stuff, but it tells me I don't have permission to post there.
[8/16/2024 7:54:27 AM] [WARNING] chat: Could not find icon (MNM32x32)
[8/16/2024 7:54:27 AM] EXTENSION: MNM Party Combat Stats Upgrade v2
61591
Grimbold11
August 17th, 2024, 20:20
I've loaded the Interactive Portraits extension but while it shows as loaded, I'm not getting any of the changes I've seen in the demo video. I'm wondering if it isn't working because I loaded FG on my D: instead of my C:? Or has anyone else run into this?
Fingersome
September 7th, 2024, 06:42
This extension is really great, but I think my players dislike how many buttons it adds to the already busy UI - if a spell already has four buttons, and there are dozens of spells in each spell level catagory, it can make it a bit unintuitive to see what is what. Some way to turn off that functionality while preserving the live-updates of things like AC and saving throw bonuses and such would be a huge QOL update
GavinRuneblade
September 9th, 2024, 01:12
Getting lots of errors. Clean 5e campaign, no other extensions loaded except yours, no modules loaded.
61931 & 61932
Also, while testing the Character Sheets Effects Display was just not working at all. Tried an effect for +1 AC, worked when doing an attack roll in combat tracker but character sheet didn't change. Added stat points via effect, worked when making skill checks, character sheet didn't change.
FedeBerserk
September 19th, 2024, 23:51
Since the 2024 PHB update a lot of this mod doesn't work properly. Console goes crazy with errors
claedawg
September 20th, 2024, 19:22
Basically, almost all of the extensions that change the character sheet, NPC cards, items and other things were broken. Others may not get fixed through the Forge (not talking about MNM) as they are no longer being updated by the original creator. If you have other extensions throwing errors make sure to check the forum posts for those extensions as a fix may be posted there through GitHub. Personally, I'm putting 5E games on hold for the foreseeable future as I have no intentions of getting the 2024 version. I rely way too much on extensions to run 5E they way I want and the constant breaking of extensions is making it to much of a chore to run.
thedruski
September 22nd, 2024, 16:16
Do we know if this is being updated? Of my 52 extensions, I've gotten fixes for the rest and narrowed this one down to my last one needing to be fixed.
Also, for anyone first experiencing this, this happens almost every major update so if you're planning on using extensions get used to this kinda thing.
claedawg
September 22nd, 2024, 21:23
Do we know if this is being updated? Of my 52 extensions, I've gotten fixes for the rest and narrowed this one down to my last one needing to be fixed.
Also, for anyone first experiencing this, this happens almost every major update so if you're planning on using extensions get used to this kinda thing.
I think he is overwhelmed with all the updates he is having to do, so it may be a while.
This was a response on his Discord from the 18th.
"They have the test server so I can test there. I don't really have any criticism. Its not that I dont know there will be changes needed. The issue is that THERE ARE CHANGES NEEDED
it is not worth my tiem to build these in first place. And when I have to redo a bunch of stuff with continual changes, it is even less so the economics is just not there unfortunately"
thedruski
September 22nd, 2024, 22:35
Thanks for the heads up! Sounds like he isn't all that interested in updating these, which is fine, but if he isn't going to maintain these things he should put the code up so someone else that wants to can do so.
LordEntrails
September 28th, 2024, 18:33
FYI, just got word from MNM via my discord server that he believes he has fixed all the issues with his extensions and they should be working.
As usual, if you find something after updating you can report it on his Discord server.
Mad Nomad
September 28th, 2024, 20:40
Hey all. Sorry for the slow reply to a lot of this, but yes I think most of the issues from recent FGU character sheet changes have been addressed. I'm sure I missed some things, but much better now.
The "economics" comment I made doesn't mean I won't still support these, but it means I can't always respond quickly when changes occur.
I really dislike using the forums for communications for a host of different reasons, so I would ask you to please join my Discord if you would like faster access to news or troubleshooting. If you prefer not to use Discord, fair enough, just know I don't communicate here that frequently. Apologies.
GavinRuneblade
September 30th, 2024, 00:45
Hey all. Sorry for the slow reply to a lot of this, but yes I think most of the issues from recent FGU character sheet changes have been addressed. I'm sure I missed some things, but much better now.
The "economics" comment I made doesn't mean I won't still support these, but it means I can't always respond quickly when changes occur.
I really dislike using the forums for communications for a host of different reasons, so I would ask you to please join my Discord if you would like faster access to news or troubleshooting. If you prefer not to use Discord, fair enough, just know I don't communicate here that frequently. Apologies.
Hopefully someone who is comfortable on Discord can pass this message on. However, I just updated and created a new campaign, only your extensions enabled, got a bunch of errors.
62207
From the log:
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "MNM Consumable Items:..nsumableItemsMNM.lua"]:35: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "MNM Downtime Tracker:..wntimeTrackerMNM.lua"]:28: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "..ilterable Inventory:..bleInventoryMNM.lua"]:24: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "MNM Module UI:scripts/MNMModuleUI.lua"]:46: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "..ed Encounter Window:..ounterWindowMNM.lua"]:37: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "..eet Effects Display:..tEffectsDisplay.lua"]:87: attempt to index global 'MNM' (a nil value)
[9/29/2024 1:39:17 PM] [ERROR] Script execution error: [string "..eet Effects Display:..tEffectsDisplay.lua"]:266: attempt to index global 'MNM' (a nil value)
And
Copyright 2024 Smiteworks USA, LLC
[9/29/2024 1:39:19 PM] [WARNING] chat: Could not find icon (MNMLogo32)
[9/29/2024 1:39:19 PM] EXTENSION: Mad Nomad's Consumable Items v7
[9/29/2024 1:39:19 PM] EXTENSION: MNM Downtime Tracker v7
[9/29/2024 1:39:19 PM] EXTENSION: Mad Nomad's Filterable Inventory v11
[9/29/2024 1:39:19 PM] EXTENSION: MNM Module UI v25
[9/29/2024 1:39:19 PM] [WARNING] chat: Could not find icon (MNMLogo32x32)
[9/29/2024 1:39:19 PM] EXTENSION: MNM Enhanced Encounter Window v17
[9/29/2024 1:39:19 PM] [WARNING] chat: Could not find icon (MNMLogo32x32)
[9/29/2024 1:39:19 PM] EXTENSION: MNM Character Sheet Effects Display v16
[9/29/2024 1:39:19 PM] MEASURE: LOAD - PART 2 - 2.06295
Moon Wizard
September 30th, 2024, 02:46
I believe that you have to have the MNM Core extension loaded, or the other extensions will have errors like that.
Regards,
JPG
Moon Wizard
October 1st, 2024, 20:45
Some of the features added by this extension are available natively in the 5E ruleset now. (Add buttons for class, species, background; XP needed pre-fill; Speak/Find Token buttons added to window menu)
https://www.fantasygrounds.com/forums/showthread.php?82900-Release-Updates-for-October-1st-2024&p=727177&viewfull=1#post727177
I've sent an e-mail to Mad Nomad with updated extensions that remove the overlaps.
Regards,
JPG
fmccurry
October 3rd, 2024, 01:45
Coin manager after the latest update is now giving me an error. I was able to trace the extension that was causing the error by loading each extension one at a time until I got the error.
I can no longer see a characters inventory and I get the following error (see attached).
Thank you.
Note: I am using Advanced Dungeons & Dragons 2nd edition rules.
Trenloe
October 3rd, 2024, 02:09
Coin manager after the latest update is now giving me an error. I was able to trace the extension that was causing the error by loading each extension one at a time until I got the error.
...
I've moved this post to the thread for Mad Nomad's extensions. However, Mad Nomads suggests (https://www.fantasygrounds.com/forums/showthread.php?79344-Mad-Nomad-Extensions&p=726902&viewfull=1#post726902) that you reach out on the Discord server linked in post #1 as they don't visit the forums as often.
GavinRuneblade
October 3rd, 2024, 05:21
I believe that you have to have the MNM Core extension loaded, or the other extensions will have errors like that.
Regards,
JPG
Yes and I do. Still get the errors.
Powered by vBulletin® Version 4.2.1 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.