Farnaby
October 15th, 2023, 20:40
I'm going to use the Roper as an example.
According to the entry a roper has the following:
Sticky Strand Any creature hit by a roper’s strand is enfeebled 1 (https://2e.aonprd.com/Conditions.aspx?ID=13) and grabbed (https://2e.aonprd.com/Conditions.aspx?ID=20).
Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4 (https://2e.aonprd.com/Conditions.aspx?ID=13)).
This enfeebled value decreases by 1 every 8 hours.
In FGU this has been coded as Effect: Sticky Strand; Enfeebled 1; Grabbed
Which means the 8 hours aren't coded and if the PC escapes I have to edit the effect.
If they were separate it would be just deleting one effect instead of editing the text field.
Other monsters have similar entries where effects are combined which can lead to annoying cases.
Especially when 1 effect has a countdown and the other doesn't, as soon as the countdown effect goes to 0 then the other effect disappears with it.
If we find these cases, can they be fixed?
According to the entry a roper has the following:
Sticky Strand Any creature hit by a roper’s strand is enfeebled 1 (https://2e.aonprd.com/Conditions.aspx?ID=13) and grabbed (https://2e.aonprd.com/Conditions.aspx?ID=20).
Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4 (https://2e.aonprd.com/Conditions.aspx?ID=13)).
This enfeebled value decreases by 1 every 8 hours.
In FGU this has been coded as Effect: Sticky Strand; Enfeebled 1; Grabbed
Which means the 8 hours aren't coded and if the PC escapes I have to edit the effect.
If they were separate it would be just deleting one effect instead of editing the text field.
Other monsters have similar entries where effects are combined which can lead to annoying cases.
Especially when 1 effect has a countdown and the other doesn't, as soon as the countdown effect goes to 0 then the other effect disappears with it.
If we find these cases, can they be fixed?