Stargrove
October 7th, 2023, 17:44
If I place a hex grid on a map (the one with the flat parts at the top and bottom) and drop a token on it (example attached), the token looks correct and rotation works as expected.
However, if I have a map and place the hex grid that is rotated 30 degrees (pointy bits at the top and bottom) and drop the same token on the map it can never stand upright and the rotation choices do not allow it to be upright.
I probably understand why it is this way as movement on the map follows the flat faces of the hexes but it is quite annoying for things like letter tokens or tokens for other things that should always be upright.
I know tokens are not supposed to freely rotate like images, but maybe have tokens default to standing upright on a map but once rotated follow the flat faces.
The only simple solution I could come up with and still use tokens was to rotate all my tokens by 30 degrees in my paint program and then I could get them to stand upright.
However, if I have a map and place the hex grid that is rotated 30 degrees (pointy bits at the top and bottom) and drop the same token on the map it can never stand upright and the rotation choices do not allow it to be upright.
I probably understand why it is this way as movement on the map follows the flat faces of the hexes but it is quite annoying for things like letter tokens or tokens for other things that should always be upright.
I know tokens are not supposed to freely rotate like images, but maybe have tokens default to standing upright on a map but once rotated follow the flat faces.
The only simple solution I could come up with and still use tokens was to rotate all my tokens by 30 degrees in my paint program and then I could get them to stand upright.