chaosknight199
October 3rd, 2023, 11:57
Hey! I've been working on getting my players classes setup and getting Thaumaturge up an running is going well so far. I'm wondering if there is a way to have the Effect count dice rolled as a condition (similar to {LVL} but dice instead? I'd want something like DMG: {DROLL}x2 but i don't think multiplying works either does it?
Personal antithesis I've got up and running I've modeled it after the Hunt Prey action from ranger (IFT: CUSTOM(Personal Antithesis {ACTORNAME}); DMG: {HLVL}+2; DMGTYPE: magic). Is there a way to input the biggest *weakness* from a target as damage type? I was thinking of just putting in each element but then it would get muddied by all the resistances and immunities.
Personal antithesis I've got up and running I've modeled it after the Hunt Prey action from ranger (IFT: CUSTOM(Personal Antithesis {ACTORNAME}); DMG: {HLVL}+2; DMGTYPE: magic). Is there a way to input the biggest *weakness* from a target as damage type? I was thinking of just putting in each element but then it would get muddied by all the resistances and immunities.