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SxySamurai
October 1st, 2023, 04:15
I am slowly starting to figure out the basics of adding automation to my homebrewed weapons and armor, for example, adding a +1 to attack and damage. However, I am a bit lost when trying to add a permeant bonus to a specific skill. I have a ring that is worn by the village council that would add +1 to Diplomacy but I am a bit lost on how to automate that effect. Currently I have the wearers just manually add a +1 to the MISC column but would like to be able to have the bonus be toggled on and off to simulate the ring being worn or stored.

Trenloe
October 1st, 2023, 09:56
There are two aspects to this:

Effects
PC Feature Automation


Details on both of these are available in the PFRPG2 ruleset Wiki pages, found here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643316/PFRPG2+-+Pathfinder+2+Ruleset

An effect that adds +1 to diplomacy checks would be SKILL: +1 diplomacy But, you'll also need the bonus type. A bonus in Pathfinder Second edition should always have a type - in this case it's probably an item bonus, so the effect will be: SKILL: +1 item, diplomacy Refer to the SKILL effect in the Modifiers section of the PFRPG2 Effects page accessible from the link above. Remember that effects don't modify the base ability/skill - they are triggered when a relevant action/activity is carried out, e.g. rolling a skill check; and they will only work if the PC is in the combat tracker.

To add this effect to an item, refer to the PFRPG2 - PC Feature Automation Wiki page. Refer to the "Enabling view/editing of the automation data" section for details on how to view the automation field. Then refer to the "Effect" section on how to add the effect PC automation. A good example of the EFFECT PC feature automation can be found in the Core Rules "Torch" item - [EFFECT equip LIGHT: 25 torch] which applies the LIGHT: 25 torch effect to the PC when the torch item is equipped. Do something similar for the ring - [EFFECT equip SKILL: +1 item, diplomacy] This will be applied as a character effect (refer to the PC sheet "Combat" tab when the item is equipped in the PC inventory.