Vegard
September 29th, 2023, 15:12
I played my first game using Syrinscape integration in FGU yesterday. We play physically around a table, I use FGU to create and run the story and run npcs on my laptop, and I run a second instance as a participant of my game (joined game) on a big TV. Laptop and TV is connected with a HDMI. Noone else is connected to FGU. Since I am the only one connected to FGU I didn't bother to create a listener-instance of Syrinscape. All sounds comes from my instance of Syrinscape Web Player that is running in Chrome and connected to my DM-instance of FGU.
So this happened: I have made story entries, mixed a soundscape as moods that fits different parts, and linked directly into the Story. Basically - I push the link and Syrinscape starts playing the correct mood. This had worked perfectly for 4 hours (very cool btw, upped my sound-game several notches). Then I go into the first and only fight for the evening. This is also the time I open the Combat Tracker on the TV - the participantscreen for the first time. And then the music stops.
Nothing has changed. I am connected on DM-instance of FGU with the web player. The web player splays the music. It just doesn't come any sound. Nothing has changed concerning speakers (which are using the TV connected with the HDMI). After some troubleshooting I find a "solution": I have to have Chrome open on the TV. The sound is now buggy and laggy, but it's there. I did not have to do this at all before. Any ideas? I was wondering if I maybe filled the soundscape too much, but it is the original "Mimic Battle" with the music "Dark Music" "Mission Music - dark" switched out with another music-element I have made myself with custom music. This custom element works perfectly when I test it. So basically I have less elements than in the original mood.
So this happened: I have made story entries, mixed a soundscape as moods that fits different parts, and linked directly into the Story. Basically - I push the link and Syrinscape starts playing the correct mood. This had worked perfectly for 4 hours (very cool btw, upped my sound-game several notches). Then I go into the first and only fight for the evening. This is also the time I open the Combat Tracker on the TV - the participantscreen for the first time. And then the music stops.
Nothing has changed. I am connected on DM-instance of FGU with the web player. The web player splays the music. It just doesn't come any sound. Nothing has changed concerning speakers (which are using the TV connected with the HDMI). After some troubleshooting I find a "solution": I have to have Chrome open on the TV. The sound is now buggy and laggy, but it's there. I did not have to do this at all before. Any ideas? I was wondering if I maybe filled the soundscape too much, but it is the original "Mimic Battle" with the music "Dark Music" "Mission Music - dark" switched out with another music-element I have made myself with custom music. This custom element works perfectly when I test it. So basically I have less elements than in the original mood.