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View Full Version : RM Bug report "skill dev"



Engelmann
September 28th, 2023, 08:12
Hi,
I noticed that all my characters have now the same problem: when you open the "skill dev" all the skills are shown as secondary skill.
I have to open/edit each skill, where it is setup with the correct type of skill, close it and relaunch the "skill dev" to see the correct type again.
Regards

Dakadin
September 28th, 2023, 18:53
I thought that was fixed with the Tuesday release but I will look into it.

Sulimo
September 28th, 2023, 21:58
I can reproduce.

If it helps, these are the steps it took to reproduce:

Create new campaign
Activate Character Law module
Create new character
Click on Skills tab (I did not bother to roll stats or anything else, just went straight to the Skills tab)
Click on Skill Dev button
Click Add All Primary Skills
The Primary skills show as Sec in the Skill Dev Window


https://i.imgur.com/e9GbK5K.png

deer_buster
September 28th, 2023, 22:26
I find that if you close the skilldev window and re-open it, they show up perfectly. Additionally, the skill knows that it is Primary when it is added, but the display does not....and the DP windows do not

Dakadin
September 28th, 2023, 22:27
Thanks. I've been able to reproduce it and will work on getting it fixed.

Kungsarme
October 2nd, 2023, 18:05
I find that if you close the skilldev window and re-open it, they show up perfectly. Additionally, the skill knows that it is Primary when it is added, but the display does not....and the DP windows do not

I second this. It is our fix whenever we need to add skills at level up etc.

Dakadin
October 2nd, 2023, 19:40
Yeah the issue was the existing skills on the character sheet didn't have the class in them so the code wasn't figuring them out properly. I have a fix that I am packaging up now that should address the issue and should be released tomorrow.

A workaround is to open each of the skills and then open the skill dev window. It should determine the right class at that point on the skill dev window.