Ghoti
February 12th, 2008, 08:09
I was just curious as to the reasoning behind the design decision to require a completely new ruleset (or a nearly complete copy of a ruleset) just to implement some minor interface changes. To wit, if I wanted to play D20 Modern using the "stock" D20 rules, I can, but if I also wanted to reskin FG to have a more modern look without changing the game mechanics (i. e. the character sheet, the available modules, etc.), I (seemingly) need to unpack the D20 ruleset, make my changes, and let my players slurp the whole shebang to their systems when the connect. This doubles the hard drive space used by rulesets, for what (in my opinion) should be a very minor change.
Now, this on its face isn't such a huge deal, but for the time being, I am stranded on (effectively) dial-up, which makes the prospect of sending ten or fifteen megabytes per player slightly less than appealing.
Is there any way to minimize this, or possibly to send the clientside ruleset that players get when the slurp one down in advance?
As a practical example, I'm working on a campaign set in far-future with space travel and whatnot. I'm still musing about whether to run D20 or Savage Worlds (the ruleset for which I have purchased.. Would my players need to purchase it too? This affects my decision in regards to this.). I was hoping to reskin, and was also thinking of adding more 'mood lighting' options (if this is possible) for (as an example) when the ship the players are on goes into Red Alert.
Any insight or advice would be immensely helpful, and I offer humble apologies if my post-workday stream-of-consciousness rambling was too tangled to parse :)
Now, this on its face isn't such a huge deal, but for the time being, I am stranded on (effectively) dial-up, which makes the prospect of sending ten or fifteen megabytes per player slightly less than appealing.
Is there any way to minimize this, or possibly to send the clientside ruleset that players get when the slurp one down in advance?
As a practical example, I'm working on a campaign set in far-future with space travel and whatnot. I'm still musing about whether to run D20 or Savage Worlds (the ruleset for which I have purchased.. Would my players need to purchase it too? This affects my decision in regards to this.). I was hoping to reskin, and was also thinking of adding more 'mood lighting' options (if this is possible) for (as an example) when the ship the players are on goes into Red Alert.
Any insight or advice would be immensely helpful, and I offer humble apologies if my post-workday stream-of-consciousness rambling was too tangled to parse :)