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SxySamurai
September 22nd, 2023, 06:50
I'm trying to create a number of custom armor pieces that I can give to my players upon completing certain quests, however I am struggling on how to even create custom armor.

I understand where to go to start the process, but it seems really limited for what I can actually do with the piece of armor. For example, I am wanting to create a piece of armor called Helm of the Pack, which is a helmet created using the pelt of a wolf. I would like the wearer, as an action, to have the ability to cast a spell (either custom or in one of the books). Is this even possible or will the buffs from the spell needed to be added manually either by myself, the DM, or one of my players.

Trenloe
September 22nd, 2023, 11:29
Items themselves don't contain spells. However, you can use the PC Feature Automation to add a spellclass (if you want to put it in a specific spell class) and spell to the PC actions tab when the item is added to the PC's inventory.

See the PC Feature Automation in the Pathfinder 2 section of the FG Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643316/PFRPG2+-+Pathfinder+2+Ruleset Use "spellclass" and "spell".

If the spell changes, then I'd just handle it manually in a custom spellclass in the Actions tab, adding/removing the spells as needed.

Deathloc
September 27th, 2023, 00:33
Which game system?

Trenloe
September 27th, 2023, 09:22
Which game system?
This is in the Pathfinder 2.0 sub-forum, so it's for Pathfinder 2.