Saramund
September 13th, 2023, 23:50
Hi,
I'm trying to get a better idea of how RMC rules this activity.
The description table at page 118 in ChL says
A united group gets one roll for an organized search. Roll randomly to see how many doses a given individual finds.
a bit later
Formula: # doses found = 1 + (1-20 - difficulty #).
Since the difficulty levels range 1-9, I wonder if the math in brackets could lead to a negative number or stops at 0 at most. What do you think?
Moreover, what is the skill, if any, governing the roll for finding the herbs? At page 118 is not mentioned any. Foraging? if so, what is the role of the Herb Lore skill then?
I would say the finding herbs task should go through this steps:
Someone must define what herb has to be found
Herb Lore should be used to determine what are the herb the PC has some knowledge of and can explain others what to search for. A roll could be made to recall enough information or you just compare the skill rank to the difficulty # and approve only a search in case the rank it is equal or higher. I personally work with the players for determining what kind of herbs they had a chance to study during the Adolescence and Apprenticeship.
The search
This step is exactly as already explained in ChL. I would infere from the formula above that each searchers find at least 1 dose in case of success. This works fine for me for balancing the opportunity of splitting the group (more chances to find something but less chances of getting a lot of).
The preparation
A roll should be made for not wasting the dose found. Herb Lore is the skill to test.
Record time for preparation based on the type in case of urgent healing required.
The application
This step is tracked optionally and typically make sense in case of urgent healing where the PC could apply it wrong because under pressure. It is very situational and handle case by case.
Again Herb Lore should be used.
And what are your experience / suggestions about Finding Herbs?
I'm trying to get a better idea of how RMC rules this activity.
The description table at page 118 in ChL says
A united group gets one roll for an organized search. Roll randomly to see how many doses a given individual finds.
a bit later
Formula: # doses found = 1 + (1-20 - difficulty #).
Since the difficulty levels range 1-9, I wonder if the math in brackets could lead to a negative number or stops at 0 at most. What do you think?
Moreover, what is the skill, if any, governing the roll for finding the herbs? At page 118 is not mentioned any. Foraging? if so, what is the role of the Herb Lore skill then?
I would say the finding herbs task should go through this steps:
Someone must define what herb has to be found
Herb Lore should be used to determine what are the herb the PC has some knowledge of and can explain others what to search for. A roll could be made to recall enough information or you just compare the skill rank to the difficulty # and approve only a search in case the rank it is equal or higher. I personally work with the players for determining what kind of herbs they had a chance to study during the Adolescence and Apprenticeship.
The search
This step is exactly as already explained in ChL. I would infere from the formula above that each searchers find at least 1 dose in case of success. This works fine for me for balancing the opportunity of splitting the group (more chances to find something but less chances of getting a lot of).
The preparation
A roll should be made for not wasting the dose found. Herb Lore is the skill to test.
Record time for preparation based on the type in case of urgent healing required.
The application
This step is tracked optionally and typically make sense in case of urgent healing where the PC could apply it wrong because under pressure. It is very situational and handle case by case.
Again Herb Lore should be used.
And what are your experience / suggestions about Finding Herbs?