Meckerdrache81
September 7th, 2023, 20:53
Hi Seansps and Crew,
i want to give my players access to two prototype weapons. Homebrewed tech weapons:
Militech M-76e Omaha
The Militech M-76e Omaha is an exotic standard quality Heavy Pistol with a 9 shot capacity
that cannot be upgraded and acts as a Tech Weapon. When the M-76e Omaha charges, it
fires 3 rounds simultaneously and deals 4d6 damage instead of 3d6 damage. The charged
shot ablates armor by 3 instead of 1 whenever you would ablate armor. This weapon can
only fire unique Flechette rounds that ablates armor by 2 when it's not charged.
Militech M-179 Achilles
The Militech M-179 Achilles is an exotic Assault Rifle that is incapable of Autofire and
Suppressive Fire and acts as a Tech Weapon. The M-179 Achilles has a 9 shot capacity that
cannot be upgraded and a Sniping Scope. Charging this weapon ablates armor by 4 instead
of 1 whenever it would normally ablate. This weapon can only fire unique Flechette rounds
that ablate armor by 2 instead of 1 when it's not charged.
I already created the unique ammo with the bonusablation effect and now i am trying to automate the other special rules when using a charged shot:
3 ammo consumption,+1d6 damage, +1 ablate for the pistol
+2 ablate for the rifle
Is there a possibility to do that with the ruleset?
i want to give my players access to two prototype weapons. Homebrewed tech weapons:
Militech M-76e Omaha
The Militech M-76e Omaha is an exotic standard quality Heavy Pistol with a 9 shot capacity
that cannot be upgraded and acts as a Tech Weapon. When the M-76e Omaha charges, it
fires 3 rounds simultaneously and deals 4d6 damage instead of 3d6 damage. The charged
shot ablates armor by 3 instead of 1 whenever you would ablate armor. This weapon can
only fire unique Flechette rounds that ablates armor by 2 when it's not charged.
Militech M-179 Achilles
The Militech M-179 Achilles is an exotic Assault Rifle that is incapable of Autofire and
Suppressive Fire and acts as a Tech Weapon. The M-179 Achilles has a 9 shot capacity that
cannot be upgraded and a Sniping Scope. Charging this weapon ablates armor by 4 instead
of 1 whenever it would normally ablate. This weapon can only fire unique Flechette rounds
that ablate armor by 2 instead of 1 when it's not charged.
I already created the unique ammo with the bonusablation effect and now i am trying to automate the other special rules when using a charged shot:
3 ammo consumption,+1d6 damage, +1 ablate for the pistol
+2 ablate for the rifle
Is there a possibility to do that with the ruleset?