lokiare
September 5th, 2023, 19:50
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Rolemaster Classic (Rolemaster Classic)
Skill armor multiplier to use the copy of the skill on the charsheet
[Fixed] Combat tracker defense section not showing Parry if not opened by the GM first
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Minor typos in the core rules module.
Graphics for improved compatibility with themes.
[Updated] Core rules module with gender-neutral text introduced in the softcover 9th printing.
[Updated] Effect modifier DIE now accepts a dice clause (previously number only).
[Added] Effect modifier DIEALL applies dice chain adjustment to all rolls.
[Added] New art from 10th printing to core rules module.
[Added] Spell Lists button to class library sorts spells by source (i.e., class or patron) and level.
[U]Pathfinder 2 RPG - Core Rules (Pathfinder 2.0)
[Added] Repair (shield) activity
[Added] Shield Warden SHIELDBLOCKALLY activities.
[Added] How to use text to Battle Medicine
Hide effects now GM visible only
[Updated] Shield Block feat effect to use SHIELDBLOCK (no XX value)
[Fixed] Ranger Hunt Prey class feature RANGEINC2MOD -2 instead of +2
[Fixed] Sorcerer Elemental Blood Magic elemental energy effect using deception instead of intimidation.
[Fixed] Actions not added correctly for feats with the same name.
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
Chat version = PF2 release 19b
[Updated] Redesigned VsDC handler to allow full access to PC data when acting against another PC.
[Updated] Effect trait filters will remove any text within brackets - (...) For example:allows "Treat Wounds" effect matching to "Treat Wounds (Expert)" activity.
[Updated] If ranged weapon action range = 0 in the PC actions tab, set range to base inventory item range.
[Updated] Shields with 0 base HP can be raised and apply their AC bonus.
[Updated] Shields with a break threshold of 0 can't be broken.
[Updated] Update of shield AC then raising/lowering shield takes into account current equipped unbroken shield.
[Added] Heal type = shield. Allows repairing of shields.
[Added] Min Actions display to spells in the Actions tab.
[Added] Ability to hide ApplyAllActions for spells.
[Added] S+ (Success Plus) and F- (Failure minus) to action result level options.
[Added] Prof# (prof number) to actions (currently only supported for skill activities). Untrained = 0, Trained = 1, Expert = 2, etc.. Initial use with the Repair (shield) activity.
[Added] ShieldDC to activity skill target DCs. Used for Repair (shield) activity.
[Added] Redesigned the SHIELDBLOCK functionality - the hardness of the equipped shield will be used, not need to specify SHIELDBLOCK: XX.
[Added] Support for Repair (shield) activity - the first damaged equipped or carried shield in the target PC inventory will be repaired, and also used for the repair DC.
[Added] SHIELDBLOCKALLY functionality - used for Shield Warden feat and similar.
[Added] GM DC Panel - ability to close via right-click menu and open via desktop sidebar "Tool" button.
[Added] [DEV] getEffectTargetNode functionality to the PFRPG2 effect handler.
[Added] Not currently supported GM chat message for Usage = usecount.
[Added] Activity and spell actions without a source actor (i.e. executed from a campaign data record) will use the currently active NPC and their targeting.
[Fixed] Various CT issue:
[Fixed] - PC AC and Saves not shown in CT.
[Fixed] - Attack section shown when PC first added to CT.
[Fixed] - Character effects toggle not shown when PC first added to CT.
[Fixed] - Rest right-click menu not available for PC when first added to the CT.
[Fixed] VsDC secret checks applying effects twice.
[Fixed] R19 code updating inventory items wouldn't keep original identified state.
[Fixed] Player would see chat warning regarding core rules module not open when opening a PC.
[U]Savage Rifts(R): Arcana & Mysticism (Savage Worlds Adventure Edition)
Removed Iconic Framework Edges (Framesworks do the trick now).
[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
Updated Edges automation (as TLPG)
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
Udated Edges to Improved versions will replace "lesser" versions when dragged to character sheets.
[U]Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: The Enmity Cycle (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Shadows at Sundown (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Rusthenge (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Night of the Gray Death (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Malevolence (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Crown of the Kobold King Anniversary Edition (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - One-Shot #4: Mark of the Mantis (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - One-Shot #2: Dinner at Lionlodge (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Fixed] missing text in Activation section.
[Added] some graphics
Pathfinder RPG - Pathfinder Companion: People of the Sands (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] updated the seam image with new logo, also made sure the title is not covered by banner
A magical Society - Ecology and Culture (Generic Add-ons)
[Fixed] changed logo
[Fixed] fixed title
[Fixed] cover title and pushed the store document to dropbox
Underworld Races & Classes (5E) (5E Compatible)
[Fixed] Cleric Class table
[Fixed] Some feats missing prerequisites
[Fixed] Some missing race traits
[Fixed] Typos
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Rolemaster Classic (Rolemaster Classic)
Skill armor multiplier to use the copy of the skill on the charsheet
[Fixed] Combat tracker defense section not showing Parry if not opened by the GM first
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
[Fixed] Minor typos in the core rules module.
Graphics for improved compatibility with themes.
[Updated] Core rules module with gender-neutral text introduced in the softcover 9th printing.
[Updated] Effect modifier DIE now accepts a dice clause (previously number only).
[Added] Effect modifier DIEALL applies dice chain adjustment to all rolls.
[Added] New art from 10th printing to core rules module.
[Added] Spell Lists button to class library sorts spells by source (i.e., class or patron) and level.
[U]Pathfinder 2 RPG - Core Rules (Pathfinder 2.0)
[Added] Repair (shield) activity
[Added] Shield Warden SHIELDBLOCKALLY activities.
[Added] How to use text to Battle Medicine
Hide effects now GM visible only
[Updated] Shield Block feat effect to use SHIELDBLOCK (no XX value)
[Fixed] Ranger Hunt Prey class feature RANGEINC2MOD -2 instead of +2
[Fixed] Sorcerer Elemental Blood Magic elemental energy effect using deception instead of intimidation.
[Fixed] Actions not added correctly for feats with the same name.
[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
Chat version = PF2 release 19b
[Updated] Redesigned VsDC handler to allow full access to PC data when acting against another PC.
[Updated] Effect trait filters will remove any text within brackets - (...) For example:allows "Treat Wounds" effect matching to "Treat Wounds (Expert)" activity.
[Updated] If ranged weapon action range = 0 in the PC actions tab, set range to base inventory item range.
[Updated] Shields with 0 base HP can be raised and apply their AC bonus.
[Updated] Shields with a break threshold of 0 can't be broken.
[Updated] Update of shield AC then raising/lowering shield takes into account current equipped unbroken shield.
[Added] Heal type = shield. Allows repairing of shields.
[Added] Min Actions display to spells in the Actions tab.
[Added] Ability to hide ApplyAllActions for spells.
[Added] S+ (Success Plus) and F- (Failure minus) to action result level options.
[Added] Prof# (prof number) to actions (currently only supported for skill activities). Untrained = 0, Trained = 1, Expert = 2, etc.. Initial use with the Repair (shield) activity.
[Added] ShieldDC to activity skill target DCs. Used for Repair (shield) activity.
[Added] Redesigned the SHIELDBLOCK functionality - the hardness of the equipped shield will be used, not need to specify SHIELDBLOCK: XX.
[Added] Support for Repair (shield) activity - the first damaged equipped or carried shield in the target PC inventory will be repaired, and also used for the repair DC.
[Added] SHIELDBLOCKALLY functionality - used for Shield Warden feat and similar.
[Added] GM DC Panel - ability to close via right-click menu and open via desktop sidebar "Tool" button.
[Added] [DEV] getEffectTargetNode functionality to the PFRPG2 effect handler.
[Added] Not currently supported GM chat message for Usage = usecount.
[Added] Activity and spell actions without a source actor (i.e. executed from a campaign data record) will use the currently active NPC and their targeting.
[Fixed] Various CT issue:
[Fixed] - PC AC and Saves not shown in CT.
[Fixed] - Attack section shown when PC first added to CT.
[Fixed] - Character effects toggle not shown when PC first added to CT.
[Fixed] - Rest right-click menu not available for PC when first added to the CT.
[Fixed] VsDC secret checks applying effects twice.
[Fixed] R19 code updating inventory items wouldn't keep original identified state.
[Fixed] Player would see chat warning regarding core rules module not open when opening a PC.
[U]Savage Rifts(R): Arcana & Mysticism (Savage Worlds Adventure Edition)
Removed Iconic Framework Edges (Framesworks do the trick now).
[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
Updated Edges automation (as TLPG)
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
Udated Edges to Improved versions will replace "lesser" versions when dragged to character sheets.
[U]Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: The Enmity Cycle (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Shadows at Sundown (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Rusthenge (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Night of the Gray Death (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Malevolence (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - Pathfinder Adventure: Crown of the Kobold King Anniversary Edition (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - One-Shot #4: Mark of the Mantis (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder 2 RPG - One-Shot #2: Dinner at Lionlodge (Pathfinder 2.0)
[Fixed] striking in properties causing issue with striking damage automation.
Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
[Fixed] missing text in Activation section.
[Added] some graphics
Pathfinder RPG - Pathfinder Companion: People of the Sands (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] updated the seam image with new logo, also made sure the title is not covered by banner
A magical Society - Ecology and Culture (Generic Add-ons)
[Fixed] changed logo
[Fixed] fixed title
[Fixed] cover title and pushed the store document to dropbox
Underworld Races & Classes (5E) (5E Compatible)
[Fixed] Cleric Class table
[Fixed] Some feats missing prerequisites
[Fixed] Some missing race traits
[Fixed] Typos