PDA

View Full Version : Release Updates for September 5th, 2023



lokiare
September 5th, 2023, 19:50
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

Rolemaster Classic (Rolemaster Classic)

Skill armor multiplier to use the copy of the skill on the charsheet
[Fixed] Combat tracker defense section not showing Parry if not opened by the GM first


[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Fixed] Minor typos in the core rules module.
Graphics for improved compatibility with themes.
[Updated] Core rules module with gender-neutral text introduced in the softcover 9th printing.
[Updated] Effect modifier DIE now accepts a dice clause (previously number only).
[Added] Effect modifier DIEALL applies dice chain adjustment to all rolls.
[Added] New art from 10th printing to core rules module.
[Added] Spell Lists button to class library sorts spells by source (i.e., class or patron) and level.


[U]Pathfinder 2 RPG - Core Rules (Pathfinder 2.0)

[Added] Repair (shield) activity
[Added] Shield Warden SHIELDBLOCKALLY activities.
[Added] How to use text to Battle Medicine
Hide effects now GM visible only
[Updated] Shield Block feat effect to use SHIELDBLOCK (no XX value)
[Fixed] Ranger Hunt Prey class feature RANGEINC2MOD -2 instead of +2
[Fixed] Sorcerer Elemental Blood Magic elemental energy effect using deception instead of intimidation.
[Fixed] Actions not added correctly for feats with the same name.


[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)

Chat version = PF2 release 19b
[Updated] Redesigned VsDC handler to allow full access to PC data when acting against another PC.
[Updated] Effect trait filters will remove any text within brackets - (...) For example:allows "Treat Wounds" effect matching to "Treat Wounds (Expert)" activity.
[Updated] If ranged weapon action range = 0 in the PC actions tab, set range to base inventory item range.
[Updated] Shields with 0 base HP can be raised and apply their AC bonus.
[Updated] Shields with a break threshold of 0 can't be broken.
[Updated] Update of shield AC then raising/lowering shield takes into account current equipped unbroken shield.
[Added] Heal type = shield. Allows repairing of shields.
[Added] Min Actions display to spells in the Actions tab.
[Added] Ability to hide ApplyAllActions for spells.
[Added] S+ (Success Plus) and F- (Failure minus) to action result level options.
[Added] Prof# (prof number) to actions (currently only supported for skill activities). Untrained = 0, Trained = 1, Expert = 2, etc.. Initial use with the Repair (shield) activity.
[Added] ShieldDC to activity skill target DCs. Used for Repair (shield) activity.
[Added] Redesigned the SHIELDBLOCK functionality - the hardness of the equipped shield will be used, not need to specify SHIELDBLOCK: XX.
[Added] Support for Repair (shield) activity - the first damaged equipped or carried shield in the target PC inventory will be repaired, and also used for the repair DC.
[Added] SHIELDBLOCKALLY functionality - used for Shield Warden feat and similar.
[Added] GM DC Panel - ability to close via right-click menu and open via desktop sidebar "Tool" button.
[Added] [DEV] getEffectTargetNode functionality to the PFRPG2 effect handler.
[Added] Not currently supported GM chat message for Usage = usecount.
[Added] Activity and spell actions without a source actor (i.e. executed from a campaign data record) will use the currently active NPC and their targeting.
[Fixed] Various CT issue:
[Fixed] - PC AC and Saves not shown in CT.
[Fixed] - Attack section shown when PC first added to CT.
[Fixed] - Character effects toggle not shown when PC first added to CT.
[Fixed] - Rest right-click menu not available for PC when first added to the CT.
[Fixed] VsDC secret checks applying effects twice.
[Fixed] R19 code updating inventory items wouldn't keep original identified state.
[Fixed] Player would see chat warning regarding core rules module not open when opening a PC.


[U]Savage Rifts(R): Arcana & Mysticism (Savage Worlds Adventure Edition)

Removed Iconic Framework Edges (Framesworks do the trick now).


[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)

Updated Edges automation (as TLPG)


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Udated Edges to Improved versions will replace "lesser" versions when dragged to character sheets.


[U]Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: The Enmity Cycle (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: Shadows at Sundown (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: Rusthenge (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: Night of the Gray Death (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: Malevolence (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - Pathfinder Adventure: Crown of the Kobold King Anniversary Edition (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - One-Shot #4: Mark of the Mantis (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder 2 RPG - One-Shot #2: Dinner at Lionlodge (Pathfinder 2.0)

[Fixed] striking in properties causing issue with striking damage automation.


Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

[Fixed] missing text in Activation section.
[Added] some graphics


Pathfinder RPG - Pathfinder Companion: People of the Sands (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] updated the seam image with new logo, also made sure the title is not covered by banner


A magical Society - Ecology and Culture (Generic Add-ons)

[Fixed] changed logo
[Fixed] fixed title
[Fixed] cover title and pushed the store document to dropbox


Underworld Races & Classes (5E) (5E Compatible)

[Fixed] Cleric Class table
[Fixed] Some feats missing prerequisites
[Fixed] Some missing race traits
[Fixed] Typos

superteddy57
September 5th, 2023, 19:53
Starfinder RPG (Ruleset)

[Fixed] Error when attempting to drop a spell or parse a spell's actions from the character sheet

lokiare
September 5th, 2023, 20:37
Hotfixes

Shadow of the Demon Lord Freeport Trilogy (Shadow of the Demon Lord)

[Fixed] Several reported bugs have been fixed


Frozen Depths Map Collection (Generic Add-ons)

[Fixed] Maps for Arctic II section showed the LOS, but not the map image.


Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)

[Fixed] Iconic Frameworks missing - fixed!


Honor + Intrigue (Barbarians of Lemuria)

[Fixed] Maneuver records should now display properly


Barbarians of Lemuria (Barbarians of Lemuria)

[Fixed] A required Frame was inadvertently removed


2E Ruleset (2E Compatible)

Records list should include sound sets


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

[Updated] Updated Edges to Improved versions will replace "lesser" versions when dragged to character sheets.

Moon Wizard
September 5th, 2023, 20:55
Dungeons and Dragons (5E) ruleset

[Fixed] ADV/DIS effects being ignored for automated initiative rolling.


Multiple rulesets (CoreRPG/4E/13A/SFRPG/SW/Vaesen/VTM)

[Fixed] Theme layout issues.

lokiare
September 5th, 2023, 21:01
Hotfixes

Savage Worlds Super Powers Companion (SWADE) (Savage Worlds Adventure Edition)

[Fixed] Broken theme and missing graphic - fixed

Moon Wizard
September 6th, 2023, 01:56
Savage Worlds - Multiple themes (50F, IZ2, IZ3, RR, WotD)

[Fixed] Theme layout issues.

lokiare
September 6th, 2023, 17:10
Hotfixes

Shadow of the Demon Lord Tombs of the Desolation (Shadow of the Demon Lord)

[Fixed] Images resized

superteddy57
September 6th, 2023, 17:26
Hotfixes

Seasons of Mystery (Vaesen)

Updated image file names and module data to fit within development guidelines due to images not able to be displayed correctly.

lokiare
September 7th, 2023, 16:50
Hotfixes

Conan 2d20 (Ruleset)

[Fixed] Unable to use modifier box to roll dice

Moon Wizard
September 8th, 2023, 21:50
D&D 3.5, Pathfinder 1E, Starfinder, d20 Modern

[Fixed] Domain spell lists throwing script errors.

lokiare
September 11th, 2023, 19:21
Hotfixes

Flee, Mortals! The MCDM Monster Book (5E Compatible)

[Fixed] Error when adding NPCs to the Combat Tracker.
[Fixed] Skeleton's Bone Bow damage text.