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Evolivolution
September 5th, 2023, 15:41
My newest (definitely not totally overambitious) project: providing a SRD for Starfinder on Fantasy Grounds!
Forge link! (https://forge.fantasygrounds.com/shop/items/1337/view) Legal details on the Forge and included with the module! Please use this thread for whatever feedback you might have!
Current release status:

Starfinder SRD

Reference Manual
PC Template (with pre-made basic actions)
NPC Templates (from AA1)
Item Templates (from SFE) for:

Light & Heavy Armor
Basic & Advanced Melee Weapons
Small Arms, Longarms, Heavy & Sniper Weapons

Trap Templates (from CRB)
Vehicle Templates (from TR)
Starship Templates (from SOM)
3 sets of Letter Tokens by GM Lazarus

Starfinder SRD - Character Options

Species (up to SFE)
Themes (up to SFE)
Feats (up to SFE)
Spells (up to SFE)

Starfinder SRD - Equipment

Light & Heavy Armor (up to SFE)
Weapons (up to SFE)

Starfinder SRD - GM Module

Currently Empty

Ulric
September 5th, 2023, 22:41
My newest (definitely not totally overambitious) project: providing a SRD for Starfinder on Fantasy Grounds!
Forge link! (https://forge.fantasygrounds.com/shop/items/1337/view) Legal details on the Forge and included with the module! Please use this thread for whatever feedback you might have!
Current release status:

Feats (up to Ports of Call)


Thank you for your contribution to FGU Strafinder! I hope this brings more players to Starfinder.

Evolivolution
September 6th, 2023, 14:49
Version 2 out now:
[ADDED] Themes
Changed the links for all Feats (only affects internal stuff)

Thank you Ulric for the kind words.
2 questions for the people interested in using the SRD and also reading this:

Would you like all the content in one module that you load (like right now) or should I separate everything out? So there would be one module for classes, one for species, etc. This would make it so you don't have to load everything whenever you want to use something specific.
Right now the module is under the 'System Reference Document' category in Fantasy Grounds. I'm thinking of moving it to 'Core Rules' or even to '!SRD' which would put it at the very top of the list. This is bad form, naming something in a way just to get it at the top of a sorted list. I think it would be justified for this one though. What do you think?

Ulric
September 6th, 2023, 17:36
Version 2 out now:
[ADDED] Themes
Changed the links for all Feats (only affects internal stuff)

Thank you Ulric for the kind words.
2 questions for the people interested in using the SRD and also reading this:

Would you like all the content in one module that you load (like right now) or should I separate everything out? So there would be one module for classes, one for species, etc. This would make it so you don't have to load everything whenever you want to use something specific.
Right now the module is under the 'System Reference Document' category in Fantasy Grounds. I'm thinking of moving it to 'Core Rules' or even to '!SRD' which would put it at the very top of the list. This is bad form, naming something in a way just to get it at the top of a sorted list. I think it would be justified for this one though. What do you think?


I think it would be easiest on everyone to have one module. In my experience with other rulesets multiple modules cause to many problems when new GM/Players try to create of level their characters. I would recommend "core Rules" for the category.

Moon Wizard
September 6th, 2023, 19:39
You generally want to have GM and Player module separate. In most SRD scenarios, this usually boils down to bestiary vs. player options and items. (i.e. you don't want players easily looking up monsters)

Regards,
JPG

Ulric
September 6th, 2023, 19:49
You generally want to have GM and Player module separate. In most SRD scenarios, this usually boils down to bestiary vs. player options and items. (i.e. you don't want players easily looking up monsters)

Regards,
JPG
I agree that GM only content should be in a separate module.

Evolivolution
December 31st, 2023, 01:00
Well, overambitious was the right word. I've been very busy working on cool stuff with the Loot Tavern (https://www.fantasygrounds.com/forums/showthread.php?79057-Loot-Tavern-on-Fantasy-Grounds) team, learned a lot too. But over the holidays I found some time to prepare a new years gift for you guys. I gave to module a major overhaul and also merged the NPC Array Collection into it. I ran a little out of time and any actual SRD content is missing temporarily (probably going back up first week of next year). Changelogs:

Complete Module overhaul
[ADDED] Templates for PCs, NPCs, Traps, Vehicles and Starships
[ADDED] 3 sets of letter tokens
Temporarily [REMOVED] Feats
Temporarily [REMOVED] Themes

I have plans to keep working on this, adding more and more content as time goes on but I can't promise any time schedule since it's all volunteer work. With that being said, I've set up a Ko-fi page (https://ko-fi.com/evolivolution). I do not expect you to pay for anything here, the module is free and will stay free forever. But, I can promise that any money donated to support this project will go directly towards my time working on it.

Evolivolution
January 2nd, 2024, 01:47
Version 3.1 Released
[UPDATED] Reference Manual
[UPDATED] & [ADDED] Feats (up to Starfinder Enhanced)
[UPDATED] & [ADDED] Themes (up to Starfinder Enhanced)

TurinDM
January 3rd, 2024, 14:26
Great work Evo, i hope to contribute soon also. This could help a lot to starfinder fans in FG.

Evolivolution
January 5th, 2024, 02:47
With Version 4.0 I finally got everything I was working on over the holidays properly formatted and included with the module. Changelog:
[ADDED] Spells (up to Starfinder Enhanced)
[ADDED] Weapon & Armor Templates
[ADDED] Weapons & Armor (up to Starfinder Enhanced)

Next up is Species; but for now I'm back to work. I don't know when I'll find the time to come back to work on this but I'll shout out my Ko-fi (https://ko-fi.com/evolivolution) again, as any money donated there will go towards my time working on this.

Evolivolution
April 1st, 2024, 02:01
[ADDED] Species


Not sure what or when I'll work on next. Let me know what you'd like to see added.

Evolivolution
April 1st, 2024, 12:47
[FIXED] Species missing types
[CHANGED] Species summary to description
[ADDED] Level indicator in names of leveled spells
[ADDED] Missing link in Reference Manual

Evolivolution
April 16th, 2024, 21:25
Surprise update; this one is on the TEST channel!
[ADDED] Classes

Only Biohacker and Envoy are there, for now. All the other classes exist as barebones placeholders. If someone has time to test this and write me some feedback it would be greatly appreciated. I need to know if things work how you'd expect them to.

Evolivolution
August 5th, 2024, 23:14
Hey guys, as you might have heared, Paizo have revoked their Community Use Policy (under which this project has been published). Instead of going into detail here, I'll link you a couple of resources to read up on the topic yourself:
Paizo's blog post going over license changes (https://paizo.com/community/blog/v5748dyo6vh12)
Hephaistos' post on Patreon on the subject (https://www.patreon.com/posts/licensing-108858613)
Dyslexic Character Sheets' post on Patreon on the subject (https://www.patreon.com/posts/paizos-license-109522725)

Essentially the issue is; with the license revoked a project like this (a rules database) is no longer legal. The only option now would be to make it under the OGL/ORC, which would mean to remove all 'Product Identity', a task that would not only lower the usability of the product but also require a lot of time and effort (which I don't have).
The other option, which has also been mentioned in the patreon posts above, is to 'abandon' the project. Since it has been published under the Community Use Policy, it retains it's legality as such as long as it is not updated. Unless Paizo makes any changes to the new policies, this is the only way I can take with this project.
So no more updates until further notice... Thank you guys for the support and I hope you can still enjoy this in the current state.