View Full Version : What does this mean? it started a couple days ago
Sir Bluto of Faber
September 1st, 2023, 22:29
[1/9/2023 5:11 pm][ERROR] Script execution error:[string"C:masterindexitem_id:link"]:6:attempt to index field 'list category'(a nil value)
It happens whenever I try to open any link, is this something happening to everyone or just me? What does it mean? How can I fix it?
Moon Wizard
September 1st, 2023, 22:54
It’s an error where some ruleset or extension code is not working correctly. There was a large theming change that moved some stuff around this week. There have been a few items that have needed to be adjusted due to that release. It was available for testing for about 3-4 weeks prior to release.
If you are running any community extensions, I would disable those first. If you don’t see the issue any longer, then report the issue to the community extension developer.
Otherwise, please let us know which ruleset (game system) you are running; and which window or link you opened to see that error.
Regards,
JPG
Sir Bluto of Faber
September 1st, 2023, 23:07
Thank you I will look into that. The system is D&D 5e and it seems to be any link I open, encounter or image or items. I forgot to mention that when an npc has it's turn on the combat tracker none of the abilities or attacks show up. I have to pull the npc from the link in the combat tracker.
Thank you
LordEntrails
September 2nd, 2023, 03:03
Does it repeat in a new campaign with no extensions?
Sir Bluto of Faber
September 2nd, 2023, 18:01
No it does not repeat in a new campaign with no extensions. I narrowed it down the problem of no ability text in the combat tracker to the "flee mortals" extension. I can still load the module and use the book without that happening I just can't load the extension or it will happen. I narrowed down the other error messages to the 'situational awareness" extension and something else in this list: Feature contaminated/5E (and more) Equiped effects FGU/ add on-wild magic/ 5e next turn/Bidt clock extension/CoreRPG audio overseer/CSV table importer/Druid wildshapes (v0.1.5)/ Fens NPC portrait work around/Flee mortals/Flee mortals (preview)/local dice tower extension (v.0.0.14)/ random spell book 5e extension/ SW5e (classic)
I haven't worked out which one it is just that it stopped once I stopped using, situational awareness, flee mortals and something on this list.
Griogre
September 2nd, 2023, 19:40
Can confirm there's a problem with the Flee, Mortals Extension. Don't know if that's the only problem.
Zacchaeus
September 2nd, 2023, 21:31
I've alerted the developer of that extension.
jfos
September 2nd, 2023, 23:33
Feature contaminated/5E (and more) Equiped effects FGU/ add on-wild magic/ 5e next turn/Bidt clock extension/CoreRPG audio overseer/CSV table importer/Druid wildshapes (v0.1.5)/ Fens NPC portrait work around/Flee mortals/Flee mortals (preview)/local dice tower extension (v.0.0.14)/ random spell book 5e extension/ SW5e (classic)
I was able to reduce this list to just "Druid wildshapes (v0.1.5)"... once removed with all others added back in... it works again w/o errors. Note I didn't have some of these installed to remove.
Tstavie
September 6th, 2023, 02:58
Giving me the same thing... hoping they can get the Druid Wild shapes extension compatible.
Laerun
September 6th, 2023, 10:15
Wild Shapes Ext & Module.
https://youtu.be/WbIX96Kj2KM?si=lzheG0BJNTgCKAOq
Updated.
Some extensions will clash. Not all extensions are compatible. There's no guarantee different extension creators can or will make extensions work together.
Make sure you re-download the modules from the DM's Guild too, not just update the extension via the Forge, in case.
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