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FredrikVladimir
August 21st, 2023, 00:17
I've noticed that there seem to be a lot more people looking for games to play than there are people running those games. But I haven't done an in-depth analysis of the number of players vs. the number of GMs.

What do you think the ratio of players to GMs is? Do you think it varies by rule set?

Personally, I'm thinking about getting back into GMing, which I last did decades ago. The only question is whether there will be enough people interested in actually playing to justify the investment. (No, I don't mean for paid games; but if I spend a lot of time and money and no one comes to play that would feel like a waste.)

anstett
August 21st, 2023, 00:35
There are ALWAYS more players than GMs.

So yes dive back in and run a game that you enjoy. You will get players.

JohnD
August 21st, 2023, 02:56
Players to DMs is probably 30:1.

Players to Good/Great DMs likely is at least double that.

krking
August 21st, 2023, 04:29
I don't know what the true ratio is (though 30:1 sounds good) I know that if you advertise a game on this forum or on Discord you will get players. And if you do a good job you will have dedicated players who show up each session for the long haul. I've been playing since the 70's and it's always been true: not enough GM's!

LordEntrails
August 21st, 2023, 16:16
Been years since I've recruited players, but there were never a shortage. Maybe for some of the less well known rulesets you might struggle, but probably not.

I still recommend you run a series of one-shots. It serves not only to get you back in the swing of things with minimal commitment, but it lets you interview the players so when you decide on starting a long term campaign you can go through your pool of 15 or 20 players and invite the ones you think will work best together and make a great group. Worked well for me ~6 years ago and we are still playing weekly now.

The Decepticon
August 21st, 2023, 18:28
My current group has been playing for over 2 years now and we all met on here. As a DM I basically have them fill out a short application, which is my first level of screening. If they can't be bothered by giving a few thoughtful answers then I know they probably aren't very invested in the game I am willing to DM.

For my games I have had anywhere from 10-15 applications for 5-6 spots. Most applications were very thoughtful and tough to screen some very good players.

Lo Zeno
August 22nd, 2023, 16:08
Players to DMs is probably 30:1.

Players to Good/Great DMs likely is at least double that.

I would add that (based only on personal experience, so it's a very un-scientific statistic) the ratio of Players willing to commit to scheduled games/DMs is lower than the first rate, maybe 20:1

Still, the odds are still in the DMs favour. I'd follow LordEntrails advice about screening players with a series of one-shots.

Mytherus
August 22nd, 2023, 19:22
Getting players as a DM isn’t that hard unless as others suggested it’s a more obsecure / less popular rule set. I know with 5e you generally will get more wanting to play than you have slots for.

But my concern is always about the QUALITY of player..and to not be misunderstood I’m not talking about TTRPG experience or knowledge. I mean are they reliable, will they cancel every three sessions, are they rude to other players, do they mic hog etc etc. in short o don’t want jerks or egos. I want people that just want to play d&d because they truly enjoy it.

You’d think it’s simple it’s not. When you get good players that’s gold appreciate them as such.

LordEntrails
August 22nd, 2023, 20:19
Getting players as a DM isn’t that hard unless as others suggested it’s a more obsecure / less popular rule set. I know with 5e you generally will get more wanting to play than you have slots for.

But my concern is always about the QUALITY of player..and to not be misunderstood I’m not talking about TTRPG experience or knowledge. I mean are they reliable, will they cancel every three sessions, are they rude to other players, do they mic hog etc etc. in short o don’t want jerks or egos. I want people that just want to play d&d because they truly enjoy it.

You’d think it’s simple it’s not. When you get good players that’s gold appreciate them as such.
*nods* This is why I'm committed to the one-shot approach. It's easy to do. There are always online cons, and game days and organized play you can volunteer to run games for. Take notes on the players. Then you know who to reach out to build your long term group :)

damned
August 23rd, 2023, 07:25
Players vs Game Masters

Lets Rumble!

Blackwolf
November 24th, 2023, 22:56
The GM is almost always the one funding the greatest cost for the game system and needed accessories for whatever the game the system the group is Running. I never have any players offer to help differ costs or buy accessories unless it is something they want now!! and I can't budget it yet. And if Pay to Play is mentioned it's as if you referred to the players as some sort of insult, are they each expect that each player's character should be the staring Roll.
I am planning to buy the core rules for Mongoose Traveler 2 while on SALE and the Material for that is going to go somewhere over $200.00 maybe $300.00 if I get some extras.

spoofer
December 3rd, 2023, 22:36
After 12 years as a host, I can tell you that of those 30 players (from OP), only about 5 are commited and also enjoyable to play with. It takes time to find them, so be prepared for player turn over, and be ready to warn problematic players and finally kick players out. Doing that is emotionally tough but worth it.

I have had some players with me for over five years now. I have also had many many players show up to only one session, or not even show up the first time. I have had others who made the game unenjoyable for everyone.