View Full Version : Secret door revealed by glitch?
thebuda
August 7th, 2023, 20:18
v4.4.3 ULTIMATE
https://1drv.ms/v/s!Aj4InnJzc588mM1RD_L1YV32mfxoHw?e=XajXA0
As the players walked up this hallway, they told me the corner was flashing. It's a closed secret door. All points snapped to grid. It flickers when an observer is in motion. The video is a quick walk around to show the glitch, and briefly switches to wall mode to show the vertex placement.
Zacchaeus
August 7th, 2023, 21:00
I think this is the same thing as I've seen before; a long standing and very rare issue when just the right conditions exist. It has been very difficult to track down. It seems to be some kind of reaction between the grid and the occluder. Meantime if you move the wall occluder just slightly off the grid and redraw the door it should fix itself.
Moon Wizard
August 7th, 2023, 21:12
Can you zip up and provide the campaign folder?
Thanks,
JPG
thebuda
August 7th, 2023, 21:47
https://1drv.ms/u/s!Aj4InnJzc588mM1T8UP_Z2XzSYMNiQ?e=io9mZQ
Uncategorized Temple of crimson necromancy. I left an Acolyte to mark the hall in the top right quadrant.
thebuda
August 7th, 2023, 22:04
I think this is the same thing as I've seen before; a long standing and very rare issue when just the right conditions exist. It has been very difficult to track down. It seems to be some kind of reaction between the grid and the occluder. Meantime if you move the wall occluder just slightly off the grid and redraw the door it should fix itself.
Yeah, it didn't take much fiddling to fix it.
Thanks.
pindercarl
August 7th, 2023, 22:17
Your map contains overlapping occluders. The edges of your doors are exactly collinear with the walls. There are a few ways to address this. 1) Create doors that match the visual of the map, e.g. a door inset in door frame, or 2) Expand the doors to be larger than the hallways (be sure to disable the "trim interior" option if creating walls this way. Attached is an image to illustrate.58449
Moon Wizard
August 7th, 2023, 22:48
Thanks for the data; I've forwarded to our LoS developer. The current solution is to use the workaround that Zacchaeus provided.
Regards,
JPG
Laerun
August 9th, 2023, 19:19
v4.4.3 ULTIMATE
https://1drv.ms/v/s!Aj4InnJzc588mM1RD_L1YV32mfxoHw?e=XajXA0
As the players walked up this hallway, they told me the corner was flashing. It's a closed secret door. All points snapped to grid. It flickers when an observer is in motion. The video is a quick walk around to show the glitch, and briefly switches to wall mode to show the vertex placement.
That does seem rather odd behavior, but try to cut through the red occluder wall with the secret door tool and not the exact same width as the wall for the time being until you can get more feedback. I think it might have something to do with the door and wall nodes on that right side corner. In your video example, the door seems like it's drawn like a secret chamber rather than just a door. You are able to create your maps how you like, but I suspect that the behavior has something to do with how the door was drawn or created. If you are trying to conceal the secret door, you can draw in the door manually and then adjust nodes of the door by selecting and dragging as noted below by Zacch and Carl. Best of luck!
58475
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