Ilandria
August 6th, 2023, 23:48
Hello,
I've been doing quite a bit of digging around and have found a bunch of threads related to this topic, but none address what I need all at once. I am playing D&D 5e but posting this in the general forum since it's likely not a 5e-specific solution, I imagine any Core RPG system could leverage this.
Is there any way in FGU (whether it's with an extension or not is fine by me) to do both of the following simultaneously?
1) When a player rolls an attack roll or saving throw: FGU displays the raw dice roll, modifiers, and total, but not display hit/miss/success/fail (doable if you have "show results to players" off).
2) When an NPC rolls an attack roll or saving throw: FGU displays the total, but not the modifiers or raw dice roll (doable if you have "show GM rolls" off and "show results to players" on).
The intent of the above is that I'd like my players to see totals for NPC rolls, but not be able to discern their stats via visible modifiers. Additionally, I would like FGU to figure out results and show them to me, but not to my players, in order for me to have a chance to review and then announce them myself or ask for further action from my players before I do (Bardic Inspiration, Luck, Guidance, etc.). As the notes in parenthesis above imply, from what I can tell, both 1 and 2 are currently mutually exclusive; it's not possible to have both simultaneously due to the conflicting "show results to players" setting.
My proposal is to add a third option to "show results to players" called something like "totals only", which would then show totals of rolls but not hit/miss/success/fail (effectively an identical message to now but without [HIT] at the end or the hit graphic on the left, etc.). This would enable both cases above to function simultaneously. Another option would be to split "show results to players" into "Show PC results to players" and "Show NPC results to players" settings. Is there any way to achieve this through currently existing settings or extensions?
I've been doing quite a bit of digging around and have found a bunch of threads related to this topic, but none address what I need all at once. I am playing D&D 5e but posting this in the general forum since it's likely not a 5e-specific solution, I imagine any Core RPG system could leverage this.
Is there any way in FGU (whether it's with an extension or not is fine by me) to do both of the following simultaneously?
1) When a player rolls an attack roll or saving throw: FGU displays the raw dice roll, modifiers, and total, but not display hit/miss/success/fail (doable if you have "show results to players" off).
2) When an NPC rolls an attack roll or saving throw: FGU displays the total, but not the modifiers or raw dice roll (doable if you have "show GM rolls" off and "show results to players" on).
The intent of the above is that I'd like my players to see totals for NPC rolls, but not be able to discern their stats via visible modifiers. Additionally, I would like FGU to figure out results and show them to me, but not to my players, in order for me to have a chance to review and then announce them myself or ask for further action from my players before I do (Bardic Inspiration, Luck, Guidance, etc.). As the notes in parenthesis above imply, from what I can tell, both 1 and 2 are currently mutually exclusive; it's not possible to have both simultaneously due to the conflicting "show results to players" setting.
My proposal is to add a third option to "show results to players" called something like "totals only", which would then show totals of rolls but not hit/miss/success/fail (effectively an identical message to now but without [HIT] at the end or the hit graphic on the left, etc.). This would enable both cases above to function simultaneously. Another option would be to split "show results to players" into "Show PC results to players" and "Show NPC results to players" settings. Is there any way to achieve this through currently existing settings or extensions?