View Full Version : FX Visible to Players Outside of LOS
rocketvaultgames
July 31st, 2023, 17:27
I'm having an issue where the players can see FX (Clouds in this case) outside of the area they should be able to see due to LOS and lighting. I do have ambient Sunlight on, but I've toggled through every ambient option and it doesn't fix the issue.
Using a mask on the FX does hide the masked area, but any revealed area of the FX are shown to players even though they shouldn't be able to see that part of the map.
I usually run with many extensions but this still happens with zero extensions enabled.
LordEntrails
July 31st, 2023, 17:46
I've seen similar reported before. Sometimes it is related to things not being on the right layers, sometimes its a bug. Can you zip up a campaign and detail the steps to reproduce and attach here or link? i.e. which map, which token etc?
pindercarl
July 31st, 2023, 18:37
I've seen similar reported before. Sometimes it is related to things not being on the right layers, sometimes its a bug. Can you zip up a campaign and detail the steps to reproduce and attach here or link? i.e. which map, which token etc?
It's likely a bug. I'm working near that code right now, so I will take a look.
rocketvaultgames
July 31st, 2023, 19:29
Zipped campaign: https://www.dropbox.com/s/ib9zgbbqvwnq0xz/Forgotten%20Realms%202020.zip?dl=0
Image: Valin's Sanctum
As far as I can tell it happens for all PC tokens on the map.
I know I've seen this happen on other maps.
The FX in the top 2 folder layers (T5 and T6) should demonstrate the issue. The issue was happening whether or not the individual layers were in folders.
Turning these off and just adding a new Clouds layer to the map gives the same issue, whether a mask is applied and modified or not.
Just let me know if there is anything else I can do to help.
Thanks!
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