View Full Version : In Need of Coder for Fantasy Grounds 5E Damage Reduction Module
GrumpyGramp
July 26th, 2023, 20:46
Subject: In Need of Coder for Fantasy Grounds 5E Damage Reduction Module
Hello!
Looking for a skilled coder proficient in LUA and familiar with Fantasy Grounds 5E. I need a custom module that allows DMs to add a "Damage Reduction" effect to armor/items. E.g., if 10 damage is taken, only 9 is dealt with the item effect.
Interested? DM me with your experience and estimated timeline. We'll discuss project details and compensation thereafter.
bayne7400
July 26th, 2023, 23:19
PM sent
sirkerry
July 26th, 2023, 23:21
Subject: In Need of Coder for Fantasy Grounds 5E Damage Reduction Module
Hello!
Looking for a skilled coder proficient in LUA and familiar with Fantasy Grounds 5E. I need a custom module that allows DMs to add a "Damage Reduction" effect to armor/items. E.g., if 10 damage is taken, only 9 is dealt with the item effect.
Interested? DM me with your experience and estimated timeline. We'll discuss project details and compensation thereafter.
Hmm, can't you already do this with Celestian's Advanced Effects extension (https://forge.fantasygrounds.com/shop/items/68/view) using the RESIST effect (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation) attached to an Item?
GrumpyGramp
July 27th, 2023, 05:25
I have that Celestian's Advanced Effects extension module, but I can not get it to work when making an item (armor) and applying it to it.
I also have the better combat effects gold.
BushViper
July 31st, 2023, 03:58
Unless I'm misunderstanding what it is you're wanting, the DMGR language from BCEG can do it.
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