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View Full Version : Error when using mouse to draw errors on Map made in FG campaign



bayne7400
July 23rd, 2023, 22:40
So on todays session I had this error pop up on a map I made inside my campaign using a map asset and several FG store purchased assets brushes. I did not seem to have this issue on a map that was uploaded as a .jpg

Also trying to draw arrows with the mouse was almost non responsive. This error popped up a few times while trying to draw arrows with players connected and only when players were connected and map was shared.

I also will add 2 of my 7 players got an error regarding a missing module when I shared the map.


[7/23/2023 12:48:58 PM] [ERROR] MOUSE UPDATE: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.C omponent)
at FG.PointerEndHandle.OnPointerExit () [0x00000] in <fc1d06ccded64e02aa6b0385de125af8>:0
at NNNFPHOLAJP.EBDPHEICDEA (UnityEngine.Vector2 NCJHCAOBFKP, UnityEngine.Vector3& FBNCMHMIIDE) [0x00880] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FG.ImageControlUI.RayCastFromPointer (UnityEngine.Vector2 KDOLCCJLOPE) [0x00026] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FG.ImageControlUI.SetHoverTarget (System.Boolean ODHHMEMDBPO) [0x00021] in <fc1d06ccded64e02aa6b0385de125af8>:0
at KGNOOCIONDH.CFIMMEHPMMN (System.Boolean ICJMMGOHMEF, UnityEngine.Vector2Int& OHCOFOJAPAN) [0x00016] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FMPJEDNFKON.JAIMOAFJGAL (JJEKLHKGKBN DOAIEANCHCB) [0x00089] in <fc1d06ccded64e02aa6b0385de125af8>:0
at KGNOOCIONDH.MJDMGNOIMLH (BDKOMGJFOBP EOBGHINNNCP, JJEKLHKGKBN DOAIEANCHCB) [0x0004f] in <fc1d06ccded64e02aa6b0385de125af8>:0
at KGNOOCIONDH.NPGEEGIBICE (DABGCDHJLBN LGNEEFKMDEJ, JJEKLHKGKBN DOAIEANCHCB) [0x00155] in <fc1d06ccded64e02aa6b0385de125af8>:0
at DFMODGCMBFL.PIEMLFEMGKM (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG, System.Boolean GKCDKDHMJCM) [0x0000e] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FMPJEDNFKON.PIEMLFEMGKM (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x00010] in <fc1d06ccded64e02aa6b0385de125af8>:0
at AEKKJAPPMPK.PJKCGOFIPCD (UnityEngine.Vector2Int DFPPPMAFBHB, UnityEngine.Vector2Int BBLPAPFHBBE) [0x000f2] in <fc1d06ccded64e02aa6b0385de125af8>:0
at KGNOOCIONDH.ReceiveDragStart (UnityEngine.Vector2Int& DFPPPMAFBHB, UnityEngine.Vector2Int& BBLPAPFHBBE) [0x0001b] in <fc1d06ccded64e02aa6b0385de125af8>:0
at LEECPKFJIAJ.IKEFDFLHCJP (UnityEngine.Vector2Int& IHPAOMAEHPB) [0x00065] in <fc1d06ccded64e02aa6b0385de125af8>:0
at LEECPKFJIAJ.OCJGHGDEEHB () [0x0006f] in <fc1d06ccded64e02aa6b0385de125af8>:0
at LEECPKFJIAJ.CLGFEEHEDAB () [0x00037] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00015] in <fc1d06ccded64e02aa6b0385de125af8>:0
at FG.FGDesktop.Update () [0x0004e] in <fc1d06ccded64e02aa6b0385de125af8>:0

Moon Wizard
July 24th, 2023, 01:08
Were you trying to draw arrows using the quick pointer method (both mouse buttons); or by using the radial menu pointer add option?

Regards,
JPG

bayne7400
July 24th, 2023, 01:25
Mouse buttons. When I used the button on toolbar it worked fine.

Moon Wizard
July 24th, 2023, 02:42
Thanks. I've passed on to @pindercarl to look at.

If you figure out what steps or what image consistently causes the issue, please let us know. I wasn't able to recreate in my test map, but it's pretty simple.

Regards,
JPG