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View Full Version : So, what happened to the Palladum Books deal?



wframe
July 20th, 2023, 03:06
Based on this, Fantasy Grounds signed a deal with Kevin to develop Palladium games for the VTT:

https://www.palladiumbooks.com/about-palladium-2/weekly-updates/1194-palladium-books-weekly-update-march-18-2021

That was 2 years ago. Where are they? We have Savage Rifts, but it’s just not the same. Was really looking forward to the Palladium System in a VTT.

vegaserik
July 20th, 2023, 08:36
Probably couldn't find any devs to do the ruleset and convert the books to mods.

damned
July 20th, 2023, 12:36
There are many, many games looking for developers.
It could be a fun way to learn some coding...

ddavison
July 20th, 2023, 16:09
Yes, that is correct.

Kevin has granted us permission to convert their vast library. Many of the original source books are in a digital format that will be a bit harder to work from, and we have not been able to secure any developers to do the conversion work.

I never actually played Palladium products when I was younger, but I always thought their stuff looked awesome. We would love to have it. It is on us.

We are planning to try a new technique in September to use Kickstarter projects to prefund development of content like this. That would allow us to ensure that we have a sufficient enough return on investment to pay for bringing on a developer specifically for big projects like this. If our first KS project goes well, we plan to use that much more regularly to drive work.

jfos
September 16th, 2023, 17:17
Yes, that is correct.

Kevin has granted us permission to convert their vast library. Many of the original source books are in a digital format that will be a bit harder to work from, and we have not been able to secure any developers to do the conversion work.

I never actually played Palladium products when I was younger, but I always thought their stuff looked awesome. We would love to have it. It is on us.

We are planning to try a new technique in September to use Kickstarter projects to prefund development of content like this. That would allow us to ensure that we have a sufficient enough return on investment to pay for bringing on a developer specifically for big projects like this. If our first KS project goes well, we plan to use that much more regularly to drive work.

This all makes sense, folks got bills to pay, not a hard concept to grasp (yet folks struggle somedays am I right eh?) Looking forward to the Palladium system KS!

ddavison
September 16th, 2023, 17:25
That might be a good approach.

deer_buster
September 19th, 2023, 15:49
We are planning to try a new technique in September to use Kickstarter projects to prefund development of content like this. That would allow us to ensure that we have a sufficient enough return on investment to pay for bringing on a developer specifically for big projects like this. If our first KS project goes well, we plan to use that much more regularly to drive work.

So are you using that to add to your development team, or only to gauge interest for community developers?

ddavison
September 19th, 2023, 16:54
We are not adding anyone to the team at this point unless something really, really takes off. It will allow us to gauge interest prior to devoting internal resources though. For something like Palladium, it might allow us to entice more community Devs to do module conversions with guarantees sales/commissions.

jfos
September 19th, 2023, 21:43
We are not adding anyone to the team at this point unless something really, really takes off. It will allow us to gauge interest prior to devoting internal resources though. For something like Palladium, it might allow us to entice more community Devs to do module conversions with guarantees sales/commissions.

Sounds like a great idea to gauge interest and ROI (I get ain't nobody out here trying to make me happy for free and investors need assurances, devs need targets, etc etc). Please keep us posted, hopefully there will be a large enough community interest to drive the production.