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Eldarc
July 15th, 2023, 13:33
5e LotR Roleplaying

This is an extension for 5e LotR Roleplaying game. You will need the 5e ruleset.

DOWNLOAD
https://forge.fantasygrounds.com/shop/items/1276/view

FEATURES

Highly automated extension that makes it easy to manage new 5e LotR mechanics.
Redesigned Notes and Log Character Sheet tabs to track Crafts, Shadow, Patrons and Fellowship Points.
New skills in the Skills tab (and some removals such as Arcana or History).
New LotR and Mordor Party Sheet tabs to track Patrons, Fellowship Points, Havens, Journey Logs and Eye Awareness.
New sidebar menus where you can drag and drop from to Character and Party Sheet or Journey Logs new lists such as Crafts, Patrons, Shadow Paths, Events, etc.
Modified existing 5e names, sidebar menus and windows such as Backgrounds, Classes (Callings), Races (Cultures) or Feats (Virtues) to suit 5e LotR data.


Legal Stuff
This extension includes mechanics from the game system it is written for but does not include content and other copyright protected material. This extension is not licensed, endorsed or sanctioned by the games copyright holders. Some parts of the code in this ruleset may be copyright SmiteWorks. You should ask my permission before borrowing code from this ruleset.

Incentiveware
If you want to contribute you can do so here: https://www.paypal.com/paypalme/lapantalladelmaster.

Guarantees
There is no guarantee that this extension will do everything you want or expect it to, that the extension will be error free, that I will continue to support the extension, etc. Over time I may find I have more or less time or willingness to work on it.

Things to Note
This is a FGU only extension. It uses some features that are only available in FGU.

This extension has been created by Noalco and Eldarc using Ruleset Wizard by Psicodelix (https://www.rulesetwizard.com/)

CHANGE LIST
Version 1.1 2023/07/19:

Distinctive Features are added to character sheet when drag and dropping a background to its main tab
Some tooltips added to some controls and labels to make it easier to understand how the extension works
Some more skin/theme customizations (WIP)
Some minor bug fixes and improvements

Version 1.11 2023/07/19:

New Option: "Sidebar: Show Spells". Only togglable by the GM
The "Alignment" label in the NPC sheet replaced by "Subtype". Added the "Subtype" filter in the "NPCs" menu.

Version 1.2 2023/07/23:

New Council window. It allows the GM to track specific councils and guides them step by step. If it finally grants XP to the Player-heroes, it can be drag and dropped to the Party Sheet XP tab by the GM and it will be listed in Encounters list to reward the party.
Some not definitive skin/theme changes. Still WIP.

Version 2.0 2023/08/26:

Customised skin ended (or almost)
A new party sheet tab, "Downtime", to manage the Fellowship Phases and Undertakings
Backgrounds list added to Culture "Other" tab where Backgrounds from the sidebar can be drag-and-dropped to. When drag-and-dropping a Culture to the Character Sheet main tab, you're asked for the Background you want to choose among those previously added to that Culture.
Character Wizard modified to suit LotR 5e needs.
New "Rewards" and "Magic" sidebar menus. In "Magic" you can create item Enchanted Rewards and Curses.
New Item sections that are visible/invisible when choosing its rarity (common, reward, famous, marvellous artefact, wondrous item and precious object). "Rewards" and "Magic" elements can be drag-and-dropped onto the appropriate item section.

Version 2.1 2023/09/30

Big UI update and some other changes due to the latest big FG update.

Version 2.2 2023/12/10
The latest update to the Fantasy Grounds extension for playing 5e The Lord of the Rings Roleplaying not only corrects some minor bugs and introduces minor quality of life improvements but also replaces D&D languages with the primary languages of Middle-earth. For new campaigns, these changes will be evident from the start. However, for ongoing campaigns, languages won't automatically update. Please follow these steps to update the languages:

Back up your campaign. Simply make a copy of the campaign folder.
With the campaign loaded, go to "Options - Languages" and delete all languages from the list.
Perform a /reload and the list will be correctly recreated from scratch.

Version 2.3 2024/01/15
Since a recent update of Fantasy Grounds, the new tabs in the Party Sheet were not displaying. Fixed.

Version 2.3.1 2024/04/14
Minor correction that prevents console errors when certain windows were opened or their locks were locked/unlocked.

Version 2.3.2 2024/06/24
Minor bug related to the sidebar corrected.

Version 2.3.3 2024/06/26
For the past few days, the Fantasy Grounds chat has been showing warnings that certain deprecated Lua code related to the Party Sheet was being used. Corrected (thanks Psicodelix).

Version 2.3.4 2024/08/12

Some controls in the 5e ruleset had been renamed, causing certain parts of the extension to stop working properly. This has been fixed.
Added a new undertaking called "Other," which serves as a wildcard for additional undertakings from official supplements or any that the game master might create.


Version 2.3.5 2024/08/15

When an item was opened, an error occurred. Fixed. (Thank you, Psicodelix)
The custom tabs in the Party Sheet had a different appearance from the original ones. Fixed. (Thank you, Psicodelix)
The appearance of chapters and sections in the Books (or Reference Manuals, formerly) has been changed, as well as the sidebar docks, to make them more consistent.

Version 2.4 2025/01/03
Most of the extension’s bugs and errors have now been fixed, and you should be able to use it and play without any major issues. In post #73, I’ve listed the known, unresolved bugs which, I’d like to stress, shouldn’t stop you from playing normally.

Version 2.5 2026/01/24
Since the last release (v2.4), many small fixes have been made, such as adding button top bars to every window, among other changes, and more recently, updating the button links and image links to work with Fantasy Grounds v5.1.

chipmafia
July 16th, 2023, 00:30
Thanks. This is breaktaking.

Eldarc
July 16th, 2023, 02:08
Thank you chipmafia! I think that all the new stuff is pretty intuitive so it doesn’t need to be explained. But maybe I reckon that just because I created it. Is there something that you wanted me to clarify? Would you like a short youtube (despite of my poor English) so I take a tour through the new windows and controls? Or there’s no need?

chipmafia
July 16th, 2023, 03:27
Honestly, my familiarity with the source material isn't all that great, so I don't know what I'm missing! I've looked around in it and everything seems to be good. I have to relearn how to make modules, but this extension has definitely pushed me out the door. Thanks again!

damned
July 16th, 2023, 15:00
Riders of Rohan Arise!

https://www.youtube.com/watch?v=7lwJOxN_gXc

Eldarc
July 16th, 2023, 17:43
Deeeaaaattthhh!!!

chipmafia
July 18th, 2023, 01:39
You mentioned perhaps making a video. I'm getting ready to run a campaign with folks who are new to Fantasy Grounds and this ruleset. If you made a video, something that would be particularly helpful would be making a character, then leveling it up. As I've been working the with extension and doing some conversion, that is one area I think might present a problem. Thanks again for this extension. It has been fantastic to work with.

Corsair31
July 18th, 2023, 04:49
Things look good so far as I was able to import my own (unfinished) custom mod of LotR RP and used the character wizard to create several PCs. Hoping this can encourage me to finally finish the mod. Thanks a lot for this extension! :)

Eldarc
July 18th, 2023, 09:18
@Corsair31 My pleasure! It feels great to know that other persons are having fun with something you created :)

@chipmafia I reckon that you don't need any video for what you specifically say since that works exactly the same way as in 5e ruleset. You drag and drop a calling (class), culture (race) and background from the sidebar to the character sheet main tab, and job done. I'll upload a new version soon with some minor fixes and tooltips that I hope make the extension easier to understand and use. And thank you for your kind words!

chipmafia
July 18th, 2023, 16:10
If we find issues with the extension, do you want to know about them? I don't expect you to do more than you've done, but if you want to know, where can we post them?

I noticed that the Distinctive Features on Backgrounds aren't added to the Character Sheet under "Features" - it could be that was deliberate.

Eldarc
July 18th, 2023, 16:18
We do want to know. We do appreciate all of your feedback so, please, tell us about everything you find! Thank you!

I don't know if I'll be keeping the extension and for how long, but for the moment I'm still motivated and working on it. As I said, I'm working on a new version with some minor fixes, some extra tooltips and more customizations on the skin/theme.

Regarding the Distinctive Features, yes, that's something I'd like to add in a near future but I reckon that for the moment it's not a big pain in the arse to fill it manually since it means typing 2-3 words.

Thank you!

chipmafia
July 18th, 2023, 16:22
For sure! I just wanted to make sure I wasn't doing something wrong. The source material never makes more of them than just a few words, so I won't either. It's all for RP purposes anyway.

Other than that, I haven't noticed anything.

chipmafia
July 18th, 2023, 19:22
Where do you the crafts go on the character sheet?

Edit: Found it. Sorry to bother.

Eldarc
July 18th, 2023, 20:01
No problem!

This is the skin I'm working on. I'm trying to keep the colours from the book.

58238

chipmafia
July 18th, 2023, 20:27
Very nice! Question about the extension. Each culture/calling combo is going to have a certain starting equipment. If I convert the equipment into the module, will I be prompted for those things? If not, I'm not going to bother. That is quite a bit to convert!

Corsair31
July 19th, 2023, 05:24
I am using a lot of Rob Twohy's 5E coding effects as well as my own custom effects and they would normally be accessible under the Spells icon. I am not seeing that in the extension for obvious reasons (Middle-Earth being a low-magic setting after all) and cannot find any other current section where I can access them. Would it be possible to re-add the Spells section and rename it to Effects, Magic or something similar? I've included a screen cap from my custom mod, which uses the older AiME extension.

Eldarc
July 19th, 2023, 07:24
I see, you drag and drop those "untrue spells" to your actions tab and the spell or non-spell action/effect is created, right? I can see your point. I'll think about it.

Eldarc
July 19th, 2023, 07:55
New version 1.1 available:

CHANGE LIST

Distinctive Features added to character sheet when drag and dropping a background to its main tab
Some tooltips added to some controls and labels to make it easier to understand how the extension works
Some more skin/theme customizations (WIP)
Some minor bug fixes and improvements

chipmafia
July 19th, 2023, 13:31
I decided to put all the equipment in manually and noticed that the book spelling of "armour" doesn't trigger FG like "armor" does. That's why I was having trouble with it.

Eldarc
July 19th, 2023, 13:45
I decided to put all the equipment in manually and noticed that the book spelling of "armour" doesn't trigger FG like "armor" does. That's why I was having trouble with it.

Good to know, I'll keep that in mind. Thank you!

chipmafia
July 19th, 2023, 13:48
And I dont think it needs to be changed necessarily - I'd rather change the few times its mentions under Callings than for each item.

Eldarc
July 19th, 2023, 15:01
I am using a lot of Rob Twohy's 5E coding effects as well as my own custom effects and they would normally be accessible under the Spells icon. I am not seeing that in the extension for obvious reasons (Middle-Earth being a low-magic setting after all) and cannot find any other current section where I can access them. Would it be possible to re-add the Spells section and rename it to Effects, Magic or something similar? I've included a screen cap from my custom mod, which uses the older AiME extension.

So noalco, the hard coder of this extension, says that you might still have access to these "effects and actions" from the module menu itself. Could you check it out please?

chipmafia
July 19th, 2023, 15:50
Does the extension handle starting item sets - like Frugal, Common, and Prosperous? If so, how does one make them work? I've tried dragging several items into another item, but no luck.

EDIT: Figured it out - it's the trigger "Equipment Packs"

Is there a trigger to make it into the "Starting Packs" in the Character Creation wizard?

Corsair31
July 19th, 2023, 16:10
I see, you drag and drop those "untrue spells" to your actions tab and the spell or non-spell action/effect is created, right? I can see your point. I'll think about it.

That is correct. There is no rush, so please take your time should you decide to do this.

Eldarc
July 19th, 2023, 16:37
That is correct. There is no rush, so please take your time should you decide to do this.

Ok, thank you. Having this option, I think it's better not to include the "Spells" sidebar menu since it could be confusing for the great majority of the players who don't usually have Rob2e modules. Since you can still use those useful effects, we'll leave it as it currently is.

@chipmafia I could be wrong but, as far as I know, even the 5e ruleset doesn't have that and you have to pick your items manually. If I am wrong, then we'll see if we can do something to adapt it to 5e LotR.

LordEntrails
July 19th, 2023, 16:55
5E ruleset has item packs, but those can not be created through the UI and have to be created manually in the xml of the module itself. There is a post around here somewhere detailing how to do it.

Eldarc
July 19th, 2023, 17:06
Thank you LordEntrails. In that case we won't do anything about it and we suggest to do it manually.

chipmafia
July 19th, 2023, 17:23
5E ruleset has item packs, but those can not be created through the UI and have to be created manually in the xml of the module itself. There is a post around here somewhere detailing how to do it.

Making the subtype "Equipment Pack" did everything I wanted it to. I've got a few new players going to start with us and I'm trying to make this character creation a zero-entry pool :)

Moon Wizard
July 19th, 2023, 17:27
Item packs can be created natively through the UI, but the implementation is driven independently by each ruleset. As @chipmafia found, in the 5E ruleset, it's done by giving the item the "Equipment Pack" type.

Regards,
JPG

Eldarc
July 19th, 2023, 17:32
That's awesome, I'll check it ASAP. Thank you

LordEntrails
July 19th, 2023, 18:01
Item packs can be created natively through the UI, but the implementation is driven independently by each ruleset. As @chipmafia found, in the 5E ruleset, it's done by giving the item the "Equipment Pack" type.

Regards,
JPG
Thanks Moon! I didn't know that enhancement had made it in. I love learning about these new things (that you probably did 2 years ago!)

Corsair31
July 19th, 2023, 19:30
So noalco, the hard coder of this extension, says that you might still have access to these "effects and actions" from the module menu itself. Could you check it out please?

@Eldarc, I have done this and the spells section for Rob2E's modules, my conversion mod, and even the PHB comes up empty as shown in the images attached.

58266
58267
58268

Eldarc
July 19th, 2023, 22:23
Version 1.11 2023/07/19:

New Option: "Sidebar: Show Spells". Only togglable by the GM
The "Alignment" label in the NPC sheet replaced by "Subtype". Added the "Subtype" filter in the "NPCs" menu.

Corsair31
July 19th, 2023, 23:09
@Eldarc, thank you very much for the rapid response. I can now bring up my mod's effects. :)

58271

Eldarc
July 19th, 2023, 23:30
My pleasure! :) Or should I say our pleasure! Since my mate noalco did it in about 5 minutes.

Keep giving feedback please.

Eldarc
July 23rd, 2023, 21:36
Version 1.2 2023/07/23:

New Council window. It allows the GM to track specific councils and guides them step by step. If it finally grants XP to the Player-heroes, it can be drag and dropped to the Party Sheet XP tab by the GM and it will be listed in Encounters list to reward the party.
Some not definitive skin/theme changes. Still WIP.


58301

chipmafia
August 1st, 2023, 18:19
One thing I noticed today - the Champion class is supposed to pick a "fighting style" and that wasn't automated by the character wizard? By design or did I mess up my conversion?

Eldarc
August 1st, 2023, 18:36
I do not recommend using the character wizard because in D&D 5e you choose your background at the end of the process. On the other hand, in 5e LotR Roleplaying, you choose your background right after you pick your culture, since the backgrounds depend on your culture. So the character wizard is not adapted to that and I don't have any plans to adapt that. I'm an old time FG user and I'm so used to drag-and-dropping content to the character sheet and it works so sweet that I don't think adapting the character wizard is a must. A too big effort for a really small gain, imho.

Regarding the "fighting style" you're supposed to pick, if the 5e ruleset is ready for that, it should properly work if you created the culture, fighting style and all that stuff correctly.

chipmafia
August 3rd, 2023, 11:53
Thanks - we figured it out I think. And I agree with the drag/drop method. For a player who hasn't looked at the rulebook, the Character Wizard is handy, but drag/drop is much better.

Eldarc
August 3rd, 2023, 12:07
Thank you chipmafia. Well, the character wizard is actually better, of course! I love it. But only if it works as expected. And since LotR 5e has some slight changes in this regard, I think it's better to just drag and drop.

We are preparing a new update. It will have some more skin customizations and a new Party Sheet tab called "Downtime" where you can manage the Fellowship Phases and Player Hero Undertakings. I think you'll like it.

LordEntrails
August 3rd, 2023, 15:28
Maybe it would be worth considering the removal of the Character Wizard buttons from the New Character and charactersheet?

Eldarc
August 3rd, 2023, 15:54
Maybe it would be worth considering the removal of the Character Wizard buttons from the New Character and charactersheet?

That might be a good idea but I wouldn't like to deprive anyone who still wants to use the Character Wizard of using it.

Eldarc
August 6th, 2023, 13:48
Things we're currently working on or planning to do during the next weeks:

1. A new party sheet tab, "Downtime", to manage the Fellowship Phases and Undertakings: 80% complete
2. Customizing skin: 90% complete (I know it's not the most beautiful but I think it's more than decent and you can always load the 5e skin you like the most)
3. Adding a "Backgrounds" list to the "Culture" window "Other" tab so, when you'd choose a culture, you'd get a popup window to choose one of the added backgrounds. We also want to adapt the Charachter Wizard for 5e LotR Roleplaying so you can use it with no issues at all. 0% complete.
4. Adapting "Item" window to create and manage (and automate the choices as much as possible) "Rewards", "Marvellous Artefacts", "Wondrous Items", "Famous Weapons/Armours" and "Cursed Items" (please tell me if I'm missing something else). We want to keep, at the same time, useful 5e Ruleset functionalities such as "Equipment Pack"s, but it is possible that some of your current "Item" data has to be redone. I apologise for any inconvenience this may cause but I think it will be worth the pain. 0% complete.


If you wanted us to add something more, please tell us. Thank you!

Corsair31
August 23rd, 2023, 04:21
I am using the Character Wizard and while it is not perfect, I think it helps a lot with getting a character done pretty quickly. I would recommending taking a phone pic of your character before committing/saving it, so you'll know what options you picked when you verify your character sheet.

On another note, I am encountering an issue where character tokens placed on a battle map are showing several times larger than their actual size. A medium character takes up 4x4 5-foot squares and a small character takes up 3x3 squares. Please see the attached pic. 58609

Corsair31
August 23rd, 2023, 04:41
I found a workaround to this issue by holding the CTRL key and scrolling the mouse wheel up or down to adjust the token size.

Eldarc
August 23rd, 2023, 13:07
I am using the Character Wizard and while it is not perfect, I think it helps a lot with getting a character done pretty quickly. I would recommending taking a phone pic of your character before committing/saving it, so you'll know what options you picked when you verify your character sheet.

On another note, I am encountering an issue where character tokens placed on a battle map are showing several times larger than their actual size. A medium character takes up 4x4 5-foot squares and a small character takes up 3x3 squares. Please see the attached pic. 58609

Thank you for your report. We'll check it.

We have almost finished the update I commented some days ago. But we'll try to fix the issue you detected before uploading the new version.

Eldarc
August 23rd, 2023, 13:48
Issue found and fixed. The fix will be uploaded with the next update that I hope will be live in a few days.

Thanks again for your feedback!

Eldarc
August 25th, 2023, 08:14
BTW, meanwhile the next update is not live, the best way to fix this problem is not ctrl wheeling on the token but changing its size in combat tracker. A "medium" character should have size 5 but it gets 20, that's the actual issue we've already fixed but not uploaded yet. You should delete that 20 and type 5. 10 for a large character, 15 for a huge one... and so on. Sorry for all the inconvenience.

Eldarc
August 26th, 2023, 19:25
Version 2.0 2023/08/26:

Customised skin ended (or almost)
A new party sheet tab, "Downtime", to manage the Fellowship Phases and Undertakings
Backgrounds list added to Culture "Other" tab where Backgrounds from the sidebar can be drag-and-dropped to. When drag-and-dropping a Culture to the Character Sheet main tab, you're asked for the Background you want to choose among those previously added to that Culture.
Character Wizard modified to suit LotR 5e needs.
New "Rewards" and "Magic" sidebar menus. In "Magic" you can create item Enchanted Rewards and Curses.
New Item sections that are visible/invisible when choosing its rarity (common, reward, famous, marvellous artefact, wondrous item and precious object). "Rewards" and "Magic" elements can be drag-and-dropped onto the appropriate item section.


Fellowship Phases: https://i.ibb.co/YQKzP1d/Fellowship-Phases.jpg
Cultures and Backgrounds: https://i.ibb.co/fngh4rs/Culture-Backgrounds.jpg
Character Wizard: https://i.ibb.co/xghgwJV/Wizard-Culture-Backgrounds.jpg
Item New Sections: https://i.ibb.co/qMqTqZs/Item-new-sections.jpg

Eldarc
September 30th, 2023, 10:48
Version 2.1 2023/09/30

Big UI update and some other changes due to the latest big FG update.

Eldarc
December 10th, 2023, 00:24
Version 2.2 2023/12/10


The latest update to the Fantasy Grounds extension for playing 5e The Lord of the Rings Roleplaying not only corrects some minor bugs and introduces minor quality of life improvements but also replaces D&D languages with the primary languages of Middle-earth. For new campaigns, these changes will be evident from the start. However, for ongoing campaigns, languages won't automatically update. Please follow these steps to update the languages:


Back up your campaign. Simply make a copy of the campaign folder.
With the campaign loaded, go to "Options - Languages" and delete all languages from the list.
Perform a /reload and the list will be correctly recreated from scratch.


If you believe that additional languages should be added (or removed), or if a language's font needs to be changed, or if you have any other related suggestions, please feel free to share your thoughts. Thank you!

Eldarc
January 14th, 2024, 23:28
Version 2.3 2024/01/15
Since a recent update of Fantasy Grounds, the new tabs in the Party Sheet were not displaying. Fixed.

Eldarc
April 14th, 2024, 20:34
Version 2.3.1 2024/04/14
Minor correction that prevents console errors when certain windows were opened or their locks were locked/unlocked.

vegaserik
June 23rd, 2024, 02:04
Hi! I'm getting an error when starting up.

61120

Eldarc
June 24th, 2024, 12:07
Hi! I'm getting an error when starting up.

61120

Thank you for the notice, @vegaserik. Error corrected. If you detect any other errors or have any further suggestions, I'm all ears.

Version 2.3.2 2024/06/24
Minor bug related to the sidebar corrected.

vegaserik
June 24th, 2024, 21:25
Thank you for the notice, @vegaserik. Error corrected. If you detect any other errors or have any further suggestions, I'm all ears.

Version 2.3.2 2024/06/24
Minor bug related to the sidebar corrected.

Thank you for fixing so quick!

Eldarc
June 26th, 2024, 19:09
Version 2.3.3 2024/06/26
For the past few days, the Fantasy Grounds chat has been showing warnings that certain deprecated Lua code related to the Party Sheet was being used. Corrected (thanks Psicodelix).

Eldarc
August 12th, 2024, 22:38
Version 2.3.4 2024/08/12

Some controls in the 5e ruleset had been renamed, causing certain parts of the extension to stop working properly. This has been fixed.
Added a new undertaking called "Other," which serves as a wildcard for additional undertakings from official supplements or any that the game master might create.

Zeruel_Kagenie
August 14th, 2024, 04:48
Report: With only this extension enabled, when you create an item or open an item record, you get this error:

[ERROR] Script execution error: [string "W:item"]:2: attempt to index global 'content' (a nil value)

Eldarc
August 15th, 2024, 22:37
Report: With only this extension enabled, when you create an item or open an item record, you get this error:

[ERROR] Script execution error: [string "W:item"]:2: attempt to index global 'content' (a nil value)

I just answered something stupid. Deleted.

Eldarc
August 15th, 2024, 22:43
Version 2.3.5 2024/08/15

When an item was opened, an error occurred. Fixed. (Thank you, Psicodelix)
The custom tabs in the Party Sheet had a different appearance from the original ones. Fixed. (Thank you, Psicodelix)
The appearance of chapters and sections in the Books (or Reference Manuals, formerly) has been changed, as well as the sidebar docks, to make them more consistent.

BushViper
October 1st, 2024, 05:27
Hello, after coming across an episode of your LivePlay in Night Below, I saw you guys using the Journey system and for about an hour I searched and searched for 'that' extension. I didn't realize it was an entire ruleset.

I LOVE the Journey mechanic and wanted to ask if whomever is maintaining the extension would peel off just the Journey system as-is and make it available for 5e? I know it's a tough ask, but it's an incredible feature and very close to what I've been looking for.

hawkwind
October 1st, 2024, 19:30
yiu should check out this https://www.drivethrurpg.com/en/product/416197/vault-5e-uncharted-journeys, its the the travel rules from AIME with the tolkien bits removed

BushViper
October 1st, 2024, 20:51
yiu should check out this https://www.drivethrurpg.com/en/product/416197/vault-5e-uncharted-journeys, its the the travel rules from AIME with the tolkien bits removed

I have the hardback of that book, but I want the journey mechanic in an extension.

Man70
October 30th, 2024, 11:20
Hi,
I'm new here.

I've created a campaign with the DD5e ruleset+ LotR extension, but it doesn't works. (I get many script errors )

I just have the SRD & Basic Rules free DD modules. Is there something missing to run the game?

Is there any video running a game with LotR extension?

Thanks for your help
Manuel

Turin71
December 10th, 2024, 03:17
Trying this out for the first time. Please excuse some silly questions. What modules, if any, should I have activated for this extension to work properly. Should I even activate the core 5e books? What other extensions, if any, as a minimum do I need? Also, do I have to manually create all the callings, cultures, NPCs, etc.? I understand if I do, I just don't know if that is the case and I don't want to start working on it if I don't have to. Might be useful to include some kind of "getting started" guide.

vegaserik
December 10th, 2024, 07:37
Trying this out for the first time. Please excuse some silly questions. What modules, if any, should I have activated for this extension to work properly. Should I even activate the core 5e books? What other extensions, if any, as a minimum do I need? Also, do I have to manually create all the callings, cultures, NPCs, etc.? I understand if I do, I just don't know if that is the case and I don't want to start working on it if I don't have to. Might be useful to include some kind of "getting started" guide.

No mods are needed to use the ext but you will have to input all the info. The ext does a great job translating everything to LotR 5e. The monsters don't go in straight from the importer, but if I recall I erased the attributes after pasting into the importer and most of the info imported into the right spots. Then you just add in the attributes and fix any things that didn't import correctly.

vegaserik
December 10th, 2024, 07:39
Hi,
I'm new here.

I've created a campaign with the DD5e ruleset+ LotR extension, but it doesn't works. (I get many script errors )

I just have the SRD & Basic Rules free DD modules. Is there something missing to run the game?

Is there any video running a game with LotR extension?

Thanks for your help
Manuel

You'll have to input the info into the game. The srd and basic rules don't apply to the lotr5e book, it uses all new classes, races, etc ...

Turin71
December 15th, 2024, 23:13
I'm getting this error when trying to add a Trait to the Culture in the Other tab: Script execution error: [string "CoreRPG:common/scripts/list_text.lua"]:25: createWindow: Unable to create window

Any suggestions?

damned
December 15th, 2024, 23:42
Is their a Trait campaign tool under the campaign tools? If so try creating the Trait there and dragging to Charsheet.

vegaserik
December 18th, 2024, 01:30
I'm getting all kinds of errors. The first when starting:
63000

The second when opening the "Other" tab on a Culture:
63001

The Third when trying to create a new Trait for a Culture:
63002

Turin71
January 1st, 2025, 16:36
Wanted to share some of the errors I'm seeing. I wanted to get some suggestions on how to fix. I created all the Callings, the Cultures I have access to, the Backgrounds, the Virtues, the weapons and armor, several NPCs. I don't know if there is a way to share any of that so folks can see it and make comments or suggestions.

Here are some of the errors I'm getting.
Note I have no other extensions activated. I only have the 5E SRD module activated.

When I load the campaign:
Script execution error: [string "..e Rings Roleplaying:..ManagerModified.lua"]:2: attempt to index global 'CharWizardRaceManager' (a nil value)
Script execution error: [string "..e Rings Roleplaying:.._char_race_lotr.lua"]:2: attempt to index global 'CharRaceManager' (a nil value)

When opening an item I created or item from the SRD:
a series of lines that say: window: Control (type or rarity or divider5 or subtype_stat, etc) anchoring to an undefined control (columnanchor) in windowclass (item_main)
Script execution error: [string "C:item_main:rarity"]:16: attempt to index field 'rarity_label' (a nil value)

When I open the Other tab on a Culture I created:
windowlist: Could not find windowclass (ref_racial_subrace)
windowlist: Could not find windowclass (ref_racial_trait)

When I open the Other tab on a Behavior I created:
Two rarnings, one for skill_label and one for skill: [WARNING] window: Unable to locate control (skill_label or skill) specified in insertbefore attribute for control (StringCultureBackground_lavel) in windowclass (reference_background_main)
Multiple errors for StringCultureBackground, skill, tool: [ERROR] window: Control (StringCultureBackground) anchoring to an undefined control (columnanchor) in windowclass (reference_background_main)

Eldarc
January 3rd, 2025, 16:21
Thanks to the fixes and contributions from Psicodelix and Noalco, I’ve been able to upload a new version of this extension that now allows normal gameplay for LotR 5e. I reckon most of the issues have been resolved—at least the major ones.

Known bugs still awaiting a fix:

The character wizard isn’t currently usable. For creating characters, the best method at the moment is to drag elements from the sidebar menus onto the main tab of a player’s character sheet, just like we used to do in FG before the character wizard was introduced.


Please let me know in this thread if you find any other bugs.

Sorry for having neglected this extension. Our time is limited, and the constant changes and improvements to FG’s inner workings over the last few months haven’t exactly helped us keep this extension fully up to date.

Thank you and best regards,

Eldarc
January 3rd, 2025, 16:30
Wanted to share some of the errors I'm seeing. I wanted to get some suggestions on how to fix. I created all the Callings, the Cultures I have access to, the Backgrounds, the Virtues, the weapons and armor, several NPCs. I don't know if there is a way to share any of that so folks can see it and make comments or suggestions.

Here are some of the errors I'm getting.
Note I have no other extensions activated. I only have the 5E SRD module activated.

When I load the campaign:
Script execution error: [string "..e Rings Roleplaying:..ManagerModified.lua"]:2: attempt to index global 'CharWizardRaceManager' (a nil value)
Script execution error: [string "..e Rings Roleplaying:.._char_race_lotr.lua"]:2: attempt to index global 'CharRaceManager' (a nil value)

When opening an item I created or item from the SRD:
a series of lines that say: window: Control (type or rarity or divider5 or subtype_stat, etc) anchoring to an undefined control (columnanchor) in windowclass (item_main)
Script execution error: [string "C:item_main:rarity"]:16: attempt to index field 'rarity_label' (a nil value)

When I open the Other tab on a Culture I created:
windowlist: Could not find windowclass (ref_racial_subrace)
windowlist: Could not find windowclass (ref_racial_trait)

When I open the Other tab on a Behavior I created:
Two rarnings, one for skill_label and one for skill: [WARNING] window: Unable to locate control (skill_label or skill) specified in insertbefore attribute for control (StringCultureBackground_lavel) in windowclass (reference_background_main)
Multiple errors for StringCultureBackground, skill, tool: [ERROR] window: Control (StringCultureBackground) anchoring to an undefined control (columnanchor) in windowclass (reference_background_main)


Hello, thanks for your report.

I wouldn’t recommend using data from the SRD or any other official 5e module. The 5eLotR extension makes significant changes to the database for classes (callings), races (cultures), feats (virtues), and so on. Because of that, it’s understandable that information from those official modules might not display correctly and could even cause errors. That’s entirely up to each individual, but I’ve gone ahead and created my own modules by manually importing data from the game PDF. Doing it that way, you shouldn’t run into any issues beyond the ones I mentioned in my previous post.

That said, I believe most of the issues you’ve mentioned are likely fixed in the new version I just uploaded, although some errors will still pop up until the character wizard is properly updated for 5eLotR. Other than the initial annoyance when those errors appear, they shouldn’t actually stop you from playing the game or using the extension as normal. If that’s not the case, please let me know.

Eldarc
January 3rd, 2025, 16:33
I'm getting all kinds of errors. The first when starting:
63000

The second when opening the "Other" tab on a Culture:
63001

The Third when trying to create a new Trait for a Culture:
63002

Hello, thanks for your report.

Errors #2 and #3 shouldn’t be happening anymore. Could you please confirm?

As for the console errors shown in Image 1, I’m afraid they’ll continue to appear until we fix the character wizard.

Eldarc
January 3rd, 2025, 16:36
Report: With only this extension enabled, when you create an item or open an item record, you get this error:

[ERROR] Script execution error: [string "W:item"]:2: attempt to index global 'content' (a nil value)

Hello, thanks for your report, and I’m sorry I didn’t fix this or reply sooner.

The item windows should be working fine now, apart from the minor bug with “Starting Gear” items that I mentioned a few posts back. The functionality and visibility of subwindows based on an item’s type and rarity should be behaving correctly. Could you please let me know if that’s not the case?

Thanks,

Eldarc

Eldarc
January 3rd, 2025, 17:34
I just discovered that one of the bugs reported by Turin71 is, unfortunately, still not fixed. On top of that, I think this one is quite important, and I’m adding it to the list of bugs to fix:

There’s an error when you switch to the “Other” tab in a background, and the fields and information don’t display correctly.

Eldarc
January 4th, 2025, 15:31
The following two known bugs have been fixed:


Being able to drag and drop mount-type items into the mount list in a journey log.
There’s an error when you switch to the “Other” tab in a background, and the fields and information don’t display correctly.


The list of remaining known issues has been updated in post #73.

Turin71
January 5th, 2025, 21:36
Hello, thanks for your report.

I wouldn’t recommend using data from the SRD or any other official 5e module. The 5eLotR extension makes significant changes to the database for classes (callings), races (cultures), feats (virtues), and so on. Because of that, it’s understandable that information from those official modules might not display correctly and could even cause errors. That’s entirely up to each individual, but I’ve gone ahead and created my own modules by manually importing data from the game PDF. Doing it that way, you shouldn’t run into any issues beyond the ones I mentioned in my previous post.

That said, I believe most of the issues you’ve mentioned are likely fixed in the new version I just uploaded, although some errors will still pop up until the character wizard is properly updated for 5eLotR. Other than the initial annoyance when those errors appear, they shouldn’t actually stop you from playing the game or using the extension as normal. If that’s not the case, please let me know.

Thank you. The only reason I am using the SRD is because I don't want to create every single item. I created everything else including all the weapons and armors. Maybe with some more time I can go ahead and create the missing items.

I have a silly question. I feel I should know this by now. But do I have to do anything when the extension is updated? Meaning do I have to download it again.

Eldarc
January 5th, 2025, 22:47
Thank you. The only reason I am using the SRD is because I don't want to create every single item. I created everything else including all the weapons and armors. Maybe with some more time I can go ahead and create the missing items.

I have a silly question. I feel I should know this by now. But do I have to do anything when the extension is updated? Meaning do I have to download it again.

That's not a silly question. All you have to do is "Check for updates" in the FG main menu. Press that button even if it's not outlined in green, and the extension's latest version will be downloaded.

Eldarc
January 6th, 2025, 00:57
The following bug has been fixed:

For "Starting Gear" items, the list of objects only appeared if you reopened the item while "Starting Gear" was selected in the cycler. It would only disappear if you reopened the item with a different value selected in the cycler. In other words, the item's visibility list required closing and reopening to refresh.

Other minor bugs and non-critical console errors related to the Item window have also been fixed. Additionally, some clarifications have been added to this window, such as instructions for empty lists to make it clear that rewards, enchanted rewards and curses can also be dragged in from rewards and magic sidebar menus. The Item window should now be fully functional and error-free.

vegaserik
January 15th, 2025, 05:42
Hello, thanks for your report.

Errors #2 and #3 shouldn’t be happening anymore. Could you please confirm?

As for the console errors shown in Image 1, I’m afraid they’ll continue to appear until we fix the character wizard.

These look fixed, tyvm!

Eldarc
January 21st, 2025, 22:03
The following bug has been fixed (thank you, Psicodelix and Noalco):


When viewing the undertakings completed by a specific character in the downtime tab of the party sheet, the results were duplicated.


Additionally, the Delver profile has been added to the Journey Logs, belonging to the Moria campaign.

At this point, unless more issues are reported, the only remaining task is to fix the Character Wizard for the extension to be 100% operational and bug-free.

Turin71
February 23rd, 2025, 01:37
When loading my game today, I'm getting a lot of new errors and my players have all their skills errased. Is it possible that the latest FG pactch affected the extension?

Eldarc
February 23rd, 2025, 01:47
When loading my game today, I'm getting a lot of new errors and my players have all their skills errased. Is it possible that the latest FG pactch affected the extension?

Hello Turin71,

Thanks for your feedback. It does seem that the skill and notes tabs have stopped working. I have absolutely no idea why right now, but we’ll look into it and try to fix it as soon as possible.

Thanks

Eldarc
February 23rd, 2025, 18:57
The following bugs and issues have been fixed (thanks to Psicodelix and Noalco):


The Skills and Notes tabs on the character sheet now load properly.
Console critical errors that used to appear when loading the extension have been resolved.
When dragging a background onto a player character sheet's main tab, the corresponding distinctive feature is now automatically added as well.

There are currently no known bugs left to address. However, the Character Wizard remains non-functional. As such, the most straightforward way to create characters is by dragging elements from the sidebar onto the character sheet, which has always been the traditional method in Fantasy Grounds. While Psicodelix and Noalco might get around to fixing it someday if they have the time and inclination, we consider this a minor issue as the extension works perfectly fine for playing LotR 5e in its current state.

Cheers,

Turin71
February 24th, 2025, 14:59
The following bugs and issues have been fixed (thanks to Psicodelix and Noalco):


The Skills and Notes tabs on the character sheet now load properly.
Console critical errors that used to appear when loading the extension have been resolved.
When dragging a background onto a player character sheet's main tab, the corresponding distinctive feature is now automatically added as well.

There are currently no known bugs left to address. However, the Character Wizard remains non-functional. As such, the most straightforward way to create characters is by dragging elements from the sidebar onto the character sheet, which has always been the traditional method in Fantasy Grounds. While Psicodelix and Noalco might get around to fixing it someday if they have the time and inclination, we consider this a minor issue as the extension works perfectly fine for playing LotR 5e in its current state.

Cheers,

Thanks for the quick reaction. This encourages me to keep playing and give feedback.

Turin71
March 15th, 2025, 18:16
Hey team! It seems one of the updates may have impacted the extension again. The notes tab on the character sheet no longer includes the shadow path progression, fellowship points or patron information. Not sure if there was anything else. If I see anything, will let you know.

Eldarc
March 16th, 2025, 12:53
Hi Turin71,

Thanks again for flagging the errors.

The Notes tab is working as expected—it’s the LotR tab that’s no longer visible.

I’ve also noticed two console errors popping up. I’m not sure if they’re the same ones we previously hid or if they’re new.

Eldarc
April 17th, 2025, 22:47
The LotR tab in Character sheet is back..... so many changes in FG are exhausting.

Eldarc
April 21st, 2025, 00:20
All known bugs have been fixed, and there should no longer be any console errors.

In addition, the Character Wizard is now working properly (or almost). However, since it doesn't follow the D&D 2014 rules to the letter and includes a few minor deviations, it's recommended to review the character sheet once it's completed. You may need to add something that was left out or tweak certain parameters. That said, the Character Wizard is now highly functional and user-friendly.

A previously encountered bug has also been resolved—specifically, the issue where NPC size wasn’t taken into account when transferring them to the Combat Tracker.

Many thanks to Noalco and Psicodelix for fixing these and many other bugs in the past.

Turin71
August 24th, 2025, 23:44
Hi Eldarc,

On my most recent game I noticed some new errors. I don't understand why but they have to do with the Virtues. Whenever I open a virtue or change the size of the pop up box, I get errors. It also doesn't look right.

65231

65230

Eldarc
August 31st, 2025, 20:02
Thanks, Turin71, for the heads-up.

I’ve uploaded a new update that fixes the issue with Virtues and I’ve also added the menu bar at the top of all the new windows, such as Events or Journey Logs, just to give a couple of examples.

Eldarc
November 15th, 2025, 09:43
Fixed the quality window opened from items: unlike the version opened from the sidebar, it was missing the title bar buttons (link, lock/unlock, and close).

Eldarc
December 4th, 2025, 00:58
There were still a few windows that did not display the close button, such as the rewards linked to an item in a player character’s inventory, or the community phases on the Downtime tab of the party sheet. I have now added the standard top bar with the usual buttons, including the close button.

Another bug has been found that I do not know how to fix myself, and I have asked for help with it. When you run a Yule community phase and assign undertakings to each of the player characters, then in a later session open that community phase from the Downtime tab of the party sheet, a console error is thrown and the player character names are not shown for each individual undertaking. As soon as this is fixed, we will upload a new version.

That said, I am not sure whether anyone is currently using this extension. If you find any other bugs, please report them in this thread. Thank you very much.

Eldarc
December 7th, 2025, 18:33
The amazing Noalco and Psicodelix have fixed the issues that came up when handling Yule community phases in the Fellowship Sheet’s Downtime tab. Many thanks to both of them!

So all known bugs have now been resolved.

Eldarc
December 9th, 2025, 22:57
A few final minor corrections have been made.

Sam Pearson
January 12th, 2026, 08:38
Hi Eldarc, you've done fantastic work with this extension - my group and I love it and have been playing it every week for the past year. Thank you for your work in keeping it updated.

Eldarc
January 12th, 2026, 12:01
Hi Sam. Thank you so much for your kind words. It genuinely makes me happy to know that other people are using and appreciating an extension I’ve poured so many hours and so much care into, and one I’ve been able to build with the invaluable help of Noalco and Psicodelix. Happy gaming!

csabialonso
January 12th, 2026, 13:11
Dear Eldarc, thank you for your fantastic job with the add-on. We have started to use it during our new campaign, and it worked really well. However I have an issue now since Fantasy Grounds have changed from subscription to free-licence modell. Last week I have updated FGU, and after the update I have loaded the campaign. All the characters were there, the UI looked the same as before, but all the content were missing from the tabs (eg. no skills, callings were listed, only the basic 5E ones). I'm not sure what happened or what has been changed, any idea how the content could be accessed? We cannot even level-up the characters since the callings are "missing". I appreciate any advice from anyone in the community.

Eldarc
January 12th, 2026, 16:06
Hi csabialonso, thanks for reaching out. I’m afraid I’m not sure what to suggest, as it looks more like a Fantasy Grounds issue than something related to the extension itself. That said, I’ve passed it along to the support channel on the official Fantasy Grounds Discord server. Hopefully someone from the team will be able to help you out.

Zacchaeus
January 12th, 2026, 16:23
Dear Eldarc, thank you for your fantastic job with the add-on. We have started to use it during our new campaign, and it worked really well. However I have an issue now since Fantasy Grounds have changed from subscription to free-licence modell. Last week I have updated FGU, and after the update I have loaded the campaign. All the characters were there, the UI looked the same as before, but all the content were missing from the tabs (eg. no skills, callings were listed, only the basic 5E ones). I'm not sure what happened or what has been changed, any idea how the content could be accessed? We cannot even level-up the characters since the callings are "missing". I appreciate any advice from anyone in the community.


(Copied from what I told Eldarc in Discord) Changing from subscription to free didn't change the ruleset or the client in any way so that isn't the issue. You don't say how long ago it was since you last updated so it is possible that ruleset changes since you last updated FGVTT are a factor. It's also possible that your db.xml for that campaign has become corrupted or that the ruleset didn't update correctly. You may also be using other extensions which could be interfering. So it's a process of elimination. Does everything work in a new campaign without any other extensions would be the first question. You could try reverting to an earlier save of the db.xml for the campaign. See here. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1207304196/Restore+Campaign+to+an+Earlier+Save

You could try deleting the 5e.pak and CoreRPG.pak files from the rulesets folder and update FGVTT. Failing all of that fixing or identifying the issues we'd probably need to see the compiled log files to see if they contain anything.

csabialonso
January 13th, 2026, 08:18
(Copied from what I told Eldarc in Discord) Changing from subscription to free didn't change the ruleset or the client in any way so that isn't the issue. You don't say how long ago it was since you last updated so it is possible that ruleset changes since you last updated FGVTT are a factor. It's also possible that your db.xml for that campaign has become corrupted or that the ruleset didn't update correctly. You may also be using other extensions which could be interfering. So it's a process of elimination. Does everything work in a new campaign without any other extensions would be the first question. You could try reverting to an earlier save of the db.xml for the campaign. See here. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1207304196/Restore+Campaign+to+an+Earlier+Save

You could try deleting the 5e.pak and CoreRPG.pak files from the rulesets folder and update FGVTT. Failing all of that fixing or identifying the issues we'd probably need to see the compiled log files to see if they contain anything.



My last update before was in August 2025. Is there a way to update the add-on manually? I thought it was automatic with the FGU updates. Thank you.

Zacchaeus
January 13th, 2026, 09:23
My last update before was in August 2025. Is there a way to update the add-on manually? I thought it was automatic with the FGU updates. Thank you.

By add-ons I assume you mean extensions? If you obtained the extension via the Forge then it should get updated at the same time as you update FGVTT for any other reason. If you got the extension from another source (DMsGuild, GitHub, Forum link etc) then you'll need to revisit that and see if there has been an update and re-downlod the files and put them into your extension folder inside FGData (click the folder button at the top left of the start screen to find FGData).

Eldarc
January 13th, 2026, 10:27
By add-ons I assume you mean extensions? If you obtained the extension via the Forge then it should get updated at the same time as you update FGVTT for any other reason. If you got the extension from another source (DMsGuild, GitHub, Forum link etc) then you'll need to revisit that and see if there has been an update and re-downlod the files and put them into your extension folder inside FGData (click the folder button at the top left of the start screen to find FGData).

It’s only available at The Forge.

Zacchaeus
January 13th, 2026, 11:51
It’s only available at The Forge.

Ok, well, as far as I'm aware and since you are the only one reporting this it would seem that your problem isn't related to the extension (my original post suggested that if you were using other extensions as well as this one the problem might lie with one of those other extensions. I'm assuming that you either aren't using other extensions or you have tested without them and still have a problem). See my post for other advice on what you might be able to do to solve the problem, particularly rolling back the campaign db to an earlier save).

csabialonso
January 13th, 2026, 16:11
It’s only available at The Forge.

What are the "Modules" that need to be activated within the running campaign so I can have access to the Calling/Background list? My UI looks exactly how it should look, the only issue is that the LOTR5E class/skill options are missing. If I activate some D&D related modules (eg. D&D Free Rules or D&D Basic rules) I see the chore D&D classes but none of the LOTR related ones. Within the modules I also cannot find any LOTR 5E "module" that I can activate.

Eldarc
January 13th, 2026, 16:49
Your data isn’t loading because there’s no module, either in Fantasy Grounds’ official store or on The Forge, that includes LotR 5e data. That material isn’t licensed, so it can’t be sold or published in any form. The data shown in the screenshots on the extension’s page on The Forge is data I entered manually for my own use, but it cannot be shared in any way.

What surprises me is that in your first message you said you had LotR 5e callings on your PCs’ character sheets, but now you can’t load them. If you had them some time ago because, like me, you created them yourself, then you should still be able to load them now without any problem.

Eldarc
January 24th, 2026, 19:02
The extension has been updated to the latest version of Fantasy Grounds. Among other improvements, this FG version allows the items within a given sidebar menu to have their own button link and image link. Previously, there was only a single button link for the entire ruleset, and links pinned to images used that red pushpin, which had already become quite outdated.

With that in mind, we’ve made each sidebar menu use its own unique icon, and its items now have their own button links and image links as well. There is still a new generic button link, which is also new and continues to display the One Ring, but now updated to match the current style and format.

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