WinterSoldier7
July 8th, 2023, 23:46
I've bought two Syrinscape soundset packs for FGU, so that I have SFX when attacks are made etc.
However, I control Syrinscape separately; I run it in a browser and control it outside of FGU for my players.
I've found that there is a constant, background droning sound - as if there is a 'mood' trying to build tension. It's constant and I've managed to narrow it down to FGU, NOT the browser.
If I go into the Sound:Context settings and turn off ONESHOT VOLUME, it stops - but then I obviously don't have weapon attack audio.
For the life of me I cannot find what is causing it. Possibly combat is triggering it, but I'm not sure.
Anyone have any ideas??
However, I control Syrinscape separately; I run it in a browser and control it outside of FGU for my players.
I've found that there is a constant, background droning sound - as if there is a 'mood' trying to build tension. It's constant and I've managed to narrow it down to FGU, NOT the browser.
If I go into the Sound:Context settings and turn off ONESHOT VOLUME, it stops - but then I obviously don't have weapon attack audio.
For the life of me I cannot find what is causing it. Possibly combat is triggering it, but I'm not sure.
Anyone have any ideas??