View Full Version : Critical Hits and Damage using Target all Enemies
Booker Grimm
July 7th, 2023, 23:10
When targetting PCs with Target Enemy Units, if the NPC scores a critical hit on one of the targets, when damage is rolled, critical damage is not applied.
This is shown in the screenshot.
I selected Target All Enemies on the NPC's initiative.
Rolled the attack.
Three of the PCs were hit (Raisa Critically)
When rolling damage, all PCs received the same damage.
Is there a work around?
Cheers.
58123
LordEntrails
July 8th, 2023, 01:04
I've seen this behavior in the 5E ruleset. I don't remember if I figured out a work around. We were hot and heavy in the middle of play and I forgot about it until you mentioned it here.
Griogre
July 8th, 2023, 01:12
Presuming this is something like Pathfinder or not 4E D&D - melee attacks aren't designed to have one attack to many damages.
The work around is to unselect the critically hit character, do damage to the normally hit characters like you did. The hold down shift and drag roll damage on the critically hit PC. You could reselect the critically hit PC and shift click the damage but its faster to just Shift and drag roll the damage.
Zacchaeus
July 8th, 2023, 09:10
Indeed, as Griorge says you don't use multiple selections for single use attacks. You would reserve that for something like a fireball or some other area of effect spell where you roll a saving throw for each target and then apply one set amount of damage to each target. For things like the bite attack in your example even if the creature has multiple attacks they should be rolled one at a time and then damage applied immediately after each hit. For critical hits Fantasy Grounds only remembers the last result so if you roll a critical and then roll another attack then it will forget all about the critical and use the last roll made. Your example is also wrong because all of the targets took the same amount of damage which they shouldn't have; each should have had a separate roll for the damage they took.
Booker Grimm
July 8th, 2023, 10:48
Yeah, to speed up combat, if there are multiple attackers as in my example, then I just use one NPC as the attacker, target the same number of PCs as there are monsters and roll the attack. It saves a hell of a lot of time, and I'm not too bothered about then declaring, you were attacked, the creatures leap towards you and three of you have been hit for 8 points of damage. Rather than go through each creature one at a time, which gets very long winded in bigger battles.
Anyway, anyone who has been critically hit, I can just add the extra damage manually - thanks anyway.
Griogre
July 8th, 2023, 15:47
I do something similar so I understand why you are doing that. I will say in cases like this using average damage can smooth things out, because if you roll max or min damage it may induce a much higher deviation to damage rolls.
I don't usually find it a problem because when you have that many monsters, their damage range compared to the PC's hp total is usually small.
Booker Grimm
July 8th, 2023, 18:13
Yeah, in my example they are all the same enemy so it works fine, even then though combat can go on for a long time, which is okay and exciting for the first few rounds, but tends to tail off when we're into round 10 and five hours have gone by! :)
It's not a major problem, like I said, I'll just note whoever got criticalled and double their HP loss. Think average damage is the way to go too. Thanks for the tip.
LordEntrails
July 8th, 2023, 20:21
There are some creatures with AOE Attacks (not saves) such as a tail swipe that is an attack roll in a cone that affects/attacks all creatures in the cone range. I don't know if these are WotC or 3rd party creatures, but it's not an unreasonable attack mode. But its not a big deal and can be worked around pretty easily.
Griogre
July 9th, 2023, 06:13
I think the MCDM wyverns have a cone tail attack... yeah the tail sweep.
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