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Xeoboy
July 4th, 2023, 19:41
I searched on the forums but I can't find anything related to this. Is there a way to put an item an NPC or PC drops during combat on the map for a visual effect? My example is if a rogue has a bow in one hand and he draws his sword. If the rogue needed to take a potion of healing out both hands would be occupied.

The rogue would naturally have to put an item back which would take an additional round, or they could drop a weapon to retrieve the potion. How can I place that weapon on the map in a tile to show the item is there? Are there weapons placeholders or a token that looks like a weapon I can use?

Thank you in advance. I can't even find anything online about this I find it odd nobody has asked this question before or perhaps I am using the wrong term.

Zacchaeus
July 4th, 2023, 20:22
You can add tokens onto the map by dragging them directly from Assets > tokens and dropping them where you want them. You may have to resize them depending on how big the token is. You'll also of course need an appropriate token with the visual you want on it.

Xeoboy
July 4th, 2023, 20:42
I was overthinking this ugh sorry. I'll have to make some custom images for each item. Is there a way to make it so that a character can pick up an item this way or am I just talking crazy here? lol.

Zacchaeus
July 4th, 2023, 21:03
Yes. Only the DM has any control over map layers (you will create a new layer with the item on it when you drag it in. Switching off this layer or making it visible to the DM only will make the item disappear for the players). To simulate dropping it the player can make the item not equipped in their inventory.

LordEntrails
July 11th, 2023, 01:29
Using tokens etc will be fun, the first couple of times. But then I think you are going to find it too cumbersome. Instead, I would just use the drawing tools to make a simple colored mark/line/squiggle to indicate 'this is where x happened' and then erase it if the item is picked up etc. I think you will find it much quicker and will keep the game flowing. My experience is that keeping the action flowing is more fun than providing awesome visuals but slowing the game way down.