Lo Zeno
July 3rd, 2023, 11:51
Not sure if this qualify as a bug, it feels like it but I might be wrong.
In Spelljammer Astral Adventurer's Guide, the Autognome race has a race trait called Armored Casing which grants the character Armored Class 13 + Dexterity modifier as long as they are not wearing armor. Other races that have similar traits that improve AC (e.g. the Lizardfolk's Natural Armor from Monsters of the Multiverse, the Tortle, or the Warforged in Eberron) have the AC changes automatically applied by FGU, but the Autognome hasn't.
To be fair it's not a big deal as I "worked around" it with an effect, but for the sake of consistency if all races with natural/improved AC are automated then shouldn't the Autognome be too?
In Spelljammer Astral Adventurer's Guide, the Autognome race has a race trait called Armored Casing which grants the character Armored Class 13 + Dexterity modifier as long as they are not wearing armor. Other races that have similar traits that improve AC (e.g. the Lizardfolk's Natural Armor from Monsters of the Multiverse, the Tortle, or the Warforged in Eberron) have the AC changes automatically applied by FGU, but the Autognome hasn't.
To be fair it's not a big deal as I "worked around" it with an effect, but for the sake of consistency if all races with natural/improved AC are automated then shouldn't the Autognome be too?