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Romanus
July 1st, 2023, 23:30
Doors work as intended on older maps, but if I make a new door, it doesn't work.

Edit: Also discovered that it sometimes won't cut the wall section out, even though the clipper is toggled on.
In one instance, it did clip the wall out, but it connected what seems like 2 random points together.

Edit 2: I put in a window, it clipped out the wall, but deleted a side wall of the room.

pindercarl
July 2nd, 2023, 00:56
Can you post a copy of the campaign?

Valravn30
July 2nd, 2023, 06:13
Got the same behaviour. Line of sight tools are being very weird, adding new lines is causing old lines to vanish or cut across large sections of the map.

Edit: seems to be connected to any tools that cut sections out of other lines. Otherwise seems to be working fine. Workaround I'm using for now is turn off the remove internal occluders setting and put gaps in walls the old fashioned manual way.

LordEntrails
July 2nd, 2023, 06:26
Got the same behaviour. Line of sight tools are being very weird, adding new lines is causing old lines to vanish or cut across large sections of the map.
Please post a copy of your campaign.
You may also chose to read the post linked in my signature for what else you can do to help us help you.

Valravn30
July 2nd, 2023, 07:06
Made a new campaign, no extensions, CoreRPG ruleset. Used one of the Completed Maps pack images to make a new image record. Drew some random walls, then drew some doors set to remove internal occluders intersecting those walls. The first door in any wall causes unusual behaviour, sometimes removing a section of wall, sometimes connecting distant points with a new wall seemingly at random. Further doors on the same wall, without modifying or correcting the wall, seem to have no further unusual effects. Zipped test campaign attached.

Jiminimonka
July 2nd, 2023, 11:37
Just tested this in a Savage Worlds campaign.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=58054&stc=1&d=1688294192

Definitely some odd behaviour.

pindercarl
July 2nd, 2023, 17:39
Thanks for the sample video. That should help fixing the error.

hawkwind
July 2nd, 2023, 17:52
I am having a similar issues, doors and windows are not opening properly and PC character's won't move thru. The demo map on a new campaign with no extensions has two buildings with LOS added , the top right the doors and windows don't , PC cant see thru them or move thru them , the bottom left the doors are working fine, not sure about the windows. I added the doors and windows first on the bottom left and then added the walls so i think the issue is trim interiors occluders button not working properly

Temmpest
July 2nd, 2023, 19:46
Is this on just new maps? Or is it affecting all modules?

LordEntrails
July 2nd, 2023, 23:51
Is this on just new maps? Or is it affecting all modules?
Just new maps ones. It's an issue with the automatic clipping being done with doors and windows.

pindercarl
July 3rd, 2023, 06:11
Thanks for the help, everyone. A fix for this bug has been committed and should be available when the next build is pushed to the Live channel.

gbhenderson
July 3rd, 2023, 20:34
A "dirty" workaround until the fix.

Draw your doors first, then go back and draw your walls. It works. Just tried it as GM and PC. Couldn't have my players seeing the entire TOEE dungeon!

Didn't try windows, but the doors work.

Moon Wizard
July 4th, 2023, 00:14
A new version of the FG client has been pushed with a fix for this issue.

Regards,
JPG