View Full Version : Context Sounds Type
Zacchaeus
June 28th, 2023, 09:42
After the recent update (today - or was it last night depending on time zone :)) the 'Type' of sound is no longer showing in the Context Sounds list. I'm not sure if that is intended or not.
Moon Wizard
June 28th, 2023, 19:13
It does show the type of sound. However, the display shows "mood" for mood types, and the "music/sfx/oneshot" for element types now. I made it a single field, instead of multiple fields; since mood never had a subtype.
Regards,
JPG
Zacchaeus
June 28th, 2023, 20:45
I was meaning in this window. I honestly can't remember if it showed the type here or not.
HywelPhillips
June 28th, 2023, 21:57
I'm pretty sure it did. But if it didn't, please can it? It's really useful to know you're about to trigger a mood vs a one shot vs and SFX loop etc.
Cheers, Hywel
P.S. just wanted to say again how good the Syrinscape and sound panel implementation is. A bit of fine tuning would be welcome but the functionality of the self-assembling soundboard is REALLY neat. It's very much appreciated, thank you to everyone who has been working on it!
Moon Wizard
June 29th, 2023, 01:21
Ok, this has been fixed in a hot fix just now. Please run a new Check for Updates.
Regards,
JPG
Zacchaeus
June 29th, 2023, 08:51
Yep, all good now. Thanks MW.
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.