Sazodeha
June 25th, 2023, 13:41
Hello all, new to Unity, fully licensed. Trying to learn as I go. I am trying to add a spell to the database and when it comes to creating spells there are "codes" (i.e. LVL, ATT, melee, [SELF], etc) when adding effects for ease of combat tracker. Is there a place I can find all of these codes listed?
Here is the spell I am trying to add:
Psychic Crumble
5th-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 minute
You exert the full force of your will on a creature.
The target must make a Strength saving taking 5d8 force damage on a failure,
and half as much on a success. At the end of each of its turns, it must repeat the saving throw.
It takes 2d8 force damage on a failed save, and on a success, the spell ends.
If this spell reduces a creature to 0 hit points they are crushed into a ball the size of your fist.
At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, the initial force damage increases by 1d8 for each spell slot level above 5th.
when I parse the spell it creates effects as follows (see attached pic). But I am not confident this is correct, as the first part of the damage needs a save for half, and then in the next round it would apply 2d8, save for full or end spell. Advice? Thank you all.
57944
Here is the spell I am trying to add:
Psychic Crumble
5th-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 minute
You exert the full force of your will on a creature.
The target must make a Strength saving taking 5d8 force damage on a failure,
and half as much on a success. At the end of each of its turns, it must repeat the saving throw.
It takes 2d8 force damage on a failed save, and on a success, the spell ends.
If this spell reduces a creature to 0 hit points they are crushed into a ball the size of your fist.
At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, the initial force damage increases by 1d8 for each spell slot level above 5th.
when I parse the spell it creates effects as follows (see attached pic). But I am not confident this is correct, as the first part of the damage needs a save for half, and then in the next round it would apply 2d8, save for full or end spell. Advice? Thank you all.
57944