Calirae
June 25th, 2023, 12:37
Hey chooms!
I'm getting into Cyberpunk RED for the first time and I'm having a bit of trouble understanding the humanity loss I'm seeing on character sheets in FG. I'm not sure if it's me not fully grasping the rules, or if the ruleset is doing something gonk.
On pg.117 of the CRB there's a table that shows Humanity Loss per Role at character creation. Regardless of what Role I roll up, the HL in Fantasy Grounds is always less than what it shows on the table on that page. In fact, it seems to only subtract 2 Humanity, regardless of implant. So I'm trying to figure out if this is a ruleset quirk, or if I'm misreading the rules?
Here's an example:
I rolled up a Tech using the wizard with the Edgerunner creation style. He has a starting Humanity of 70 and gets to start the game with a cybereye (HL 7), a Tool Hand (HL 3) and MicroOptics (HL 2). If I'm reading the rules correctly, the character's total humanity loss at character creation would be 12 - so his Humanity should be 58/70. However, the ruleset has set his Humanity to 64/70, which is only a total Humanity Loss of 6. I even removed all cyberware, which put him back to 70 and then tried to install them all one-by-one and noticed that, regardless of the actual HL value listed for each cyberware, his humanity would only go down by 2 per installed cyberware.
Could someone enlighten me on what's going on here and if I'm missing something?
(Didn't want to post this in the bugs thread because I'm not sure if it's just me being a gonk or an actual bug!)
I'm getting into Cyberpunk RED for the first time and I'm having a bit of trouble understanding the humanity loss I'm seeing on character sheets in FG. I'm not sure if it's me not fully grasping the rules, or if the ruleset is doing something gonk.
On pg.117 of the CRB there's a table that shows Humanity Loss per Role at character creation. Regardless of what Role I roll up, the HL in Fantasy Grounds is always less than what it shows on the table on that page. In fact, it seems to only subtract 2 Humanity, regardless of implant. So I'm trying to figure out if this is a ruleset quirk, or if I'm misreading the rules?
Here's an example:
I rolled up a Tech using the wizard with the Edgerunner creation style. He has a starting Humanity of 70 and gets to start the game with a cybereye (HL 7), a Tool Hand (HL 3) and MicroOptics (HL 2). If I'm reading the rules correctly, the character's total humanity loss at character creation would be 12 - so his Humanity should be 58/70. However, the ruleset has set his Humanity to 64/70, which is only a total Humanity Loss of 6. I even removed all cyberware, which put him back to 70 and then tried to install them all one-by-one and noticed that, regardless of the actual HL value listed for each cyberware, his humanity would only go down by 2 per installed cyberware.
Could someone enlighten me on what's going on here and if I'm missing something?
(Didn't want to post this in the bugs thread because I'm not sure if it's just me being a gonk or an actual bug!)