View Full Version : Pathfinder 2 - Syrinscape Sounds Module
7H3LaughingMan
June 21st, 2023, 21:11
Sorry, but I am removing the contents of this post. This module was meant to provide the necessary Sound Sets for Pathfinder 2nd Edition campaigns for Syrinscape. It has come to my attention that do to the agreement between SmiteWorks and Syrinscape such content is not permitted due to necessary royalties. I am going to continue working on my project to develop a means of generating modules programmatically and plan to put together a set of instructions that would allow users to generate their own modules using sounds they want.
Moon Wizard
June 21st, 2023, 21:22
In case it helps to make the data smaller, any weapon that has a name that is a subset can just be specified as the subpattern. (i.e. Crossbow, Longsword, etc.)
Regards,
JPG
7H3LaughingMan
June 21st, 2023, 21:31
In case it helps to make the data smaller, any weapon that has a name that is a subset can just be specified as the subpattern. (i.e. Crossbow, Longsword, etc.)
Regards,
JPG
But a Heavy Crossbow or Hand Crossbow might sound different than a regular Crossbow. However, the data itself is easy to manage. I can update a specific weapon's sound and have an updated module faster than it takes to launch Fantasy Grounds and load a campaign.
7H3LaughingMan
June 21st, 2023, 22:48
Unfortunately, I can't get this on Fantasy Grounds Forge.
Larsenex
June 30th, 2023, 00:43
Will there be a paid module that does what you created via Smiteworks? I am interested in Syrinscape but the removal of the packaged module for Pathfinder 2E and its triggers is making me hold off.
Trenloe
June 30th, 2023, 08:45
Will there be a paid module that does what you created via Smiteworks?
Yes. No ETA at this point, but it is being actively developed.
Larsenex
June 30th, 2023, 10:55
That is VERY good news Trenloe. One of my players who is also a paid DM (and very very good at RP) uses Syrinscape told me to wait on a Sub until this feature (which adds the sounds when you buy a module such as Abomination Vaults), at least thats how I understood it.
Trenloe
June 30th, 2023, 11:03
(...which adds the sounds when you buy a module such as Abomination Vaults), at least thats how I understood it.
That's not entirely correct. I don't see any plans to retroactively add sounds to existing modules (or future ones for that matter) within the same module; although if the converter decides to do that I don't think we'd stop them - but I'm not sure of the exact details of the Syrinscape licensing deal, which may limit Syrinscape "stuff" to only specific modules, so we'd have to do stand alone soundlink modules for specific adventures.
What we're working on first is a Core Rules soundlink module and modules for each of the Bestiaries - similar to the 5E PHB and MM soundlink modules. This would cover most adventures too, just not creatures that don't match names from the Bestiaries.
Larsenex
June 30th, 2023, 11:04
Ah ok thank you!
Trenloe
June 30th, 2023, 11:09
Ah ok thank you!
I've edited my previous post to clarify what I said about adventure soundlink modules.
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