Ilandria
June 21st, 2023, 01:09
Hello,
We're running our campaign using no snap and raw distance instead of a grid system (which works very well overall), but I'm wondering if there's an option to show raw distances rounded up to the nearest multiple of 5 for the sake of clean numbers. Ideally I'd like >0-5 to say "5" and >5-10 to say "10".
The closest I've been able to achieve so far is using a hexagonal grid with both snap and raw distance disabled (whereas I usually play with snap off and raw distance on), but hexagonal grids seem to round up for horizontal distances and down for vertical distances (or the opposite for rotated hexes). While this is close to what I'd like, it means you can move and reach farther vertically than horizontally by a fairly significant margin. The attached images show the longest possible 5' reach in each direction with the grid set up as described.
57875
57876
57874
As an aside: square grids with a similar approach don't do what I'd like since those treat diagonal movement as equal to perpendicular movement (i.e. a diagonal line is the same length as moving horizontally and then vertically) in order to abide by 5e convention.
We're running our campaign using no snap and raw distance instead of a grid system (which works very well overall), but I'm wondering if there's an option to show raw distances rounded up to the nearest multiple of 5 for the sake of clean numbers. Ideally I'd like >0-5 to say "5" and >5-10 to say "10".
The closest I've been able to achieve so far is using a hexagonal grid with both snap and raw distance disabled (whereas I usually play with snap off and raw distance on), but hexagonal grids seem to round up for horizontal distances and down for vertical distances (or the opposite for rotated hexes). While this is close to what I'd like, it means you can move and reach farther vertically than horizontally by a fairly significant margin. The attached images show the longest possible 5' reach in each direction with the grid set up as described.
57875
57876
57874
As an aside: square grids with a similar approach don't do what I'd like since those treat diagonal movement as equal to perpendicular movement (i.e. a diagonal line is the same length as moving horizontally and then vertically) in order to abide by 5e convention.