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NickGaidin
June 20th, 2023, 17:33
I was doing some testing and found that ranged spell attacks (Eldritch Blast, Guiding Bolt, etc) are no longer being counted as Ranged damage by Fantasy Grounds. This shows up when adding damage only for certain types of attacks, specifically the Hex spell.

The Hex spell is coded to add 1d6 nerotic damage, but only for attacks (melee and ranged):
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It works for ranged bow attacks and melee weapon attacks, but not for ranged spells:
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The only difference I can see is that for the bow and weapon, the damage type shows up in chat as either "DAMAGE (M)" or "DAMAGE (R)" but the ranged spell attacks show only "Damage":
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*Edit: I should add that I tested this with all extensions turned off and this is for D&D 5E ruleset.


Thanks,
Nick

Zacchaeus
June 20th, 2023, 18:16
Spells have never been counted as ranged damage.

See here for a discussion on the Hex spell and ways to make sure you get the extra damage when making a ranged spell attack. https://www.fantasygrounds.com/forums/showthread.php?45873-How-to-code-the-Hex-spell

NickGaidin
June 20th, 2023, 19:24
Spells have never been counted as ranged damage.

See here for a discussion on the Hex spell and ways to make sure you get the extra damage when making a ranged spell attack. https://www.fantasygrounds.com/forums/showthread.php?45873-How-to-code-the-Hex-spell

Ok thank you for the quick reply - I was sure I've been using it this way without issues but I guess I'm mis-remembering.

Thanks.