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Artimer1
June 19th, 2023, 21:21
Hey all,

I have been using the text importing function to create NPCs. Its awesome and helpful - as everything comes through and functions as expected - but I have yet to figure out how to get NPCs to have spell slots for different level spells. What I have gotten working is the Innate spell functionality as depicted in the help video here (https://www.youtube.com/watch?v=eWm0ZRkcmYM&ab_channel=PhilipGreig%28Zacchaeus%29) but I am trying to get my NPCs to have spell slots. Is that even possible?

I tried this notation, which I think I found somewhere in the wiki (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/overview), but it was a while ago and I am struggling to find it in there again if that is indeed where it came from:

Spells. The Ioqiran Passerby TEST is a 1st level spell caster. Its spellcasting ability is Charisma. The Ioqiran Passerby L1_1 has the following spells prepared.
Cantrips (at will): friends, fire bolt, message
1st level (2 slots): detect magic, thunderwave

But that just creates a "Spells" section separate from the default spells section in the character sheet and the text just sits there, it is not clickable, nor are the spells listed in thta section available in the combat tracker. Instead, there is just an item in the characters ofence menu in the tracker called "Spells" which doesn't do anything. Also, when I right click on the character sheet and select to parse the spells, nothing happens. This all tells me that the notation I put above must be the incorrect notation and so here I am posting for some hints in the right direction.

Thanks in advance for any help!

Zacchaeus
June 19th, 2023, 21:34
The trait needs to be called Spellcasting.

Artimer1
June 19th, 2023, 21:59
Oh **** smh thanks Zacchaeus!

LordEntrails
June 19th, 2023, 22:05
So close!