onzephyr
June 18th, 2023, 21:42
LOS for me is not acting as expected. When placing a character on a map LOS blocks movement but does not block visibility of interior or concave walls. Campaigns and maps that were created before the update work as expected. Any maps created after V4.4 seem to have this issue for me.
Steps to produce & video example.
1. Create a new Core RPG campaign.
2. Create a new character. add portrait and name.
3. Create a new image
4. Draw two rooms connected by a corridor angled so a character can't see the second room from the first.
5. Select drawing path of room and corridors and "Duplicate Selection as Walls"
6. Select the new Wall layer. Confirm walls were created. Draw in any missing wall segments skipped by the duplicate function.
7. Enable Player Vision Preview
8. Enable Line of Sight
8. Add Character to the combat tracker.
9. Drag Character from combat tracker to map and Select Character token
10. Expected interior and concave LOS is not present.
I feel I'm either missing something obvious or something is off.
Video example of the steps and outcome attached.
Any ideas on what's happening or what step I'm missing?
Steps to produce & video example.
1. Create a new Core RPG campaign.
2. Create a new character. add portrait and name.
3. Create a new image
4. Draw two rooms connected by a corridor angled so a character can't see the second room from the first.
5. Select drawing path of room and corridors and "Duplicate Selection as Walls"
6. Select the new Wall layer. Confirm walls were created. Draw in any missing wall segments skipped by the duplicate function.
7. Enable Player Vision Preview
8. Enable Line of Sight
8. Add Character to the combat tracker.
9. Drag Character from combat tracker to map and Select Character token
10. Expected interior and concave LOS is not present.
I feel I'm either missing something obvious or something is off.
Video example of the steps and outcome attached.
Any ideas on what's happening or what step I'm missing?