View Full Version : Setting up Fantasy Grounds Unity 4.4.0 for local audio
Laerun
June 17th, 2023, 00:10
Attention: Regardless of the tutorials and the new FGU 4.4.0 Audio integration, local audio STILL must be piped or ported over to your players if you want your players to hear your custom localized audio.
FGA YouTube video example:
https://youtube.com/live/YAQFeSkSvAA?feature=share
FGA Blog post info dump.
https://www.fantasygroundsacademy.com/post/integrating-syrinscape-local-audio-files-with-fantasy-grounds-unity
57776
Updated: 06/18/23 Happy Fathers Day!
sedgetone
June 17th, 2023, 13:56
This is a great tutorial on using Syrinscape with Kenku FM if you're a Discord user:
https://youtu.be/ATdnf-KqbKg
Mytherus
June 18th, 2023, 02:31
Potential stupid question inbound but -- I have no issues with my Syrinscape audio setup using Audio Pipe to pump through Discord -- it works great and sound quality is very good to boot. So the question now, If i wanted to take advantage of the new integrated features -- would configuring that with my auth code for Syrinscape (since I already have it setup for Syrinscape now with the audio pipe) -- will that mess everything up for my sound setup?
Trenloe
June 18th, 2023, 10:20
Potential stupid question inbound but -- I have no issues with my Syrinscape audio setup using Audio Pipe to pump through Discord -- it works great and sound quality is very good to boot. So the question now, If i wanted to take advantage of the new integrated features -- would configuring that with my auth code for Syrinscape (since I already have it setup for Syrinscape now with the audio pipe) -- will that mess everything up for my sound setup?
You'll need to switch from using the Syrinscape Fantasy Player locally (if that's what you use) to the GM using the Web Player to play locally and then pipe that sound through your Audio pipe - you're essentially replacing the local Syrinscape Fantasy Player with using the Web player locally.
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